kettle11 / kudo
An Entity Component System for Rust. Fast, easy, and predictable. (Work in progress)
☆23Updated 3 years ago
Alternatives and similar repositories for kudo
Users that are interested in kudo are comparing it to the libraries listed below
Sorting:
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- Vulkan-lite GPU API☆30Updated 10 months ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- 🎛 DEPRECATED - Sprite-based direct rendering GUI system☆25Updated 4 years ago
- ☆24Updated 3 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated last month
- Windows Open and Save dialogs in Rust using winapi☆22Updated 4 years ago
- 🤪 Tweak constant variables live when running a program☆76Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- gl.xml parser / GL bindings generator☆16Updated last year
- AI Steering behaviors crate implemented in Rust http://orhanbalci.github.io/rust-steering-behaviors☆26Updated 6 years ago
- Tutorials and examples for rendy☆36Updated 5 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆65Updated last year
- Easy to use game engine☆71Updated 11 months ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated last week
- Skeleton animation and IK crate☆39Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 8 months ago
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated 2 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆87Updated last year
- A kludgey 2d game engine written in Rust atop wgpu☆73Updated last month
- Port of mrk-its/rust-robbo to bevy☆37Updated 4 years ago
- asteroids with procedural destruction and fog of war written in Rust☆14Updated 4 years ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆78Updated 2 years ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 3 years ago
- ☆20Updated 4 years ago
- Linear algebra library for graphics and gamedev.☆58Updated 6 months ago
- Space Ship Cargo Game - A space trading and collector game written in Rust☆14Updated 4 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- Asset manger for good assets only☆31Updated last year
- Island map editor using procedural generation, Rust and Bevy engine☆17Updated last year