maxdeviant / peacockLinks
A game engine for making beautiful games
☆61Updated 4 years ago
Alternatives and similar repositories for peacock
Users that are interested in peacock are comparing it to the libraries listed below
Sorting:
- Scripting DSL with Rust interpreter☆33Updated 3 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- 🎛 DEPRECATED - Sprite-based direct rendering GUI system☆25Updated 4 years ago
- Rust library for building imgui GUIs using a derive macro☆95Updated 4 years ago
- A parser for the aseprite sprite editor files☆32Updated last year
- ☆39Updated 6 years ago
- Useful modules for the ggez Rust game framework.☆64Updated last year
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- super small shoot 'em up☆10Updated 5 years ago
- A batteries included networking crate for games.☆40Updated 5 years ago
- Tutorials and examples for rendy☆36Updated 5 years ago
- 🤪 Tweak constant variables live when running a program☆76Updated last year
- Modularized (hot-swapping) game engine in Rust☆20Updated 4 years ago
- A cgmath physics library that can be used with Specs☆109Updated 4 years ago
- Build increasingly large machines to solve increasingly difficult problems☆62Updated 2 years ago
- Crate that allows an Amethyst game to communicate with an editor.☆45Updated 5 years ago
- Benchmarks the Amethyst Game Engine by rendering as many bunny sprites as possible at 60fps☆15Updated 6 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Rust sprite rendering engine☆23Updated 5 years ago
- Immediate mode library in Rust☆34Updated 6 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- A simple spline editor for the splines crate☆24Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 2 weeks ago
- ☆32Updated last year
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated 3 months ago
- A simple pixel perfect 2D rendering engine☆125Updated 2 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 3 years ago
- Blitting library for 2D sprites☆30Updated last week
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 2 months ago