orhanbalci / rust-steering-behaviors
AI Steering behaviors crate implemented in Rust http://orhanbalci.github.io/rust-steering-behaviors
☆25Updated 6 years ago
Alternatives and similar repositories for rust-steering-behaviors:
Users that are interested in rust-steering-behaviors are comparing it to the libraries listed below
- Port of mrk-its/rust-robbo to bevy☆37Updated 4 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- A parser for the aseprite sprite editor files☆32Updated 11 months ago
- Nav-Mesh path finder for Rust☆50Updated 2 years ago
- Immediate mode library in Rust☆34Updated 6 years ago
- Reference implementation of netcode.io☆43Updated 4 years ago
- 3d agnostic framework (game engine) terrain engine☆40Updated 3 years ago
- Nav-mesh based 2D and 3D navigation toolset for Amethyst game engine☆24Updated 5 years ago
- Steering behavior flocking example in Bevy☆27Updated 4 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- 🎛 DEPRECATED - Sprite-based direct rendering GUI system☆26Updated 4 years ago
- Modularized (hot-swapping) game engine in Rust☆20Updated 3 years ago
- ☆20Updated 5 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- imgui integration for Amethyst☆68Updated 4 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- super small shoot 'em up☆10Updated 4 years ago
- Glium-based 3D rendering pipeline☆62Updated last year
- A generic scene graph extension for Specs☆37Updated 4 years ago
- Demo game using the Amethyst engine☆31Updated 6 years ago
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated last month
- Backend Agnostic Renderer in Rust☆38Updated 4 years ago
- Rust library for building imgui GUIs using a derive macro☆94Updated 3 years ago
- A simple powder toy clone written in Rust with bevy.☆32Updated 3 years ago
- Mathematics library for 3D computer graphics.☆24Updated last year
- Shred based event handler☆59Updated 2 years ago
- Permanenty moved to Dotrix monorepo☆16Updated 3 years ago
- WLambda - Embeddable Scripting Language for Rust☆53Updated last month