keijiro / TextureUpdateExampleLinks
An example showing how to update textures from a native plugin in Unity.
☆204Updated 4 years ago
Alternatives and similar repositories for TextureUpdateExample
Users that are interested in TextureUpdateExample are comparing it to the libraries listed below
Sorting:
- Non-blocking screen capture example with asynchronous GPU readback☆400Updated 2 years ago
- An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.☆308Updated 3 years ago
- FFmpeg extension for Unity Recorder☆202Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆150Updated 2 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 7 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆188Updated 6 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- A testbed project for Unity real-time ray tracing features☆289Updated last year
- Unity 3D implementation of metaballs and marching cubes algorithm☆232Updated 8 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆173Updated 8 years ago
- FFT implementation in C# optimized for Unity's Burst compiler☆178Updated last year
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆155Updated 6 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- A utility shader for adjusting videos.☆125Updated 3 years ago
- Unity plugin that provide AsyncGPUReadback for OpenGL☆64Updated 6 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- Asynchronous Image Loader for Unity☆215Updated 2 years ago
- Fast video playback on Unity using GPU Decoding☆133Updated 3 years ago
- Screen Space Boolean Implementation for Unity.☆271Updated 6 years ago
- Super small example of using offscreen render targets to achieve a portal effect in Unity☆257Updated 5 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- Shadow matte shader for Unity☆375Updated 7 years ago
- Simple verlet integration simulator for Unity.☆280Updated 6 years ago
- Unity3D GPU Sculpt & Morph☆153Updated 8 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Example with Unity 2019.3 new Mesh API☆141Updated 4 years ago
- Shmup-style benchmark for the Unity advanced mesh API☆86Updated 4 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago