Utility scripts for the post processing stack
☆259Apr 24, 2019Updated 6 years ago
Alternatives and similar repositories for PostProcessingUtilities
Users that are interested in PostProcessingUtilities are comparing it to the libraries listed below
Sorting:
- Screen Space Ambient Obscurance image effect for Unity☆329Oct 30, 2017Updated 8 years ago
- Experimental implementation of contact shadows for Unity.☆293Dec 11, 2017Updated 8 years ago
- Color gradient overlay image effect for Unity☆91Apr 27, 2016Updated 9 years ago
- Basic skybox extensions for Unity☆398Apr 16, 2017Updated 8 years ago
- Post Processing Stack☆3,746Jun 5, 2024Updated last year
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Jan 3, 2019Updated 7 years ago
- Mesh deforming shader example (Unity)☆305Mar 11, 2017Updated 8 years ago
- Isoline image effect for Unity☆177Jul 21, 2016Updated 9 years ago
- Unity legacy Edge Detect image effect ported to Post Processing Stack v2☆306Oct 27, 2019Updated 6 years ago
- Flip book effect example for Unity☆487Aug 1, 2018Updated 7 years ago
- Depth of field effect for Unity☆398Jan 27, 2017Updated 9 years ago
- Motion blur post-processing effect for Unity☆659Sep 22, 2017Updated 8 years ago
- Experimental special effects for VideoPlayer (Unity 5.6 new feature)☆284Mar 25, 2017Updated 8 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Sep 21, 2017Updated 8 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Jan 3, 2017Updated 9 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- GPU accelerated object array animator for Unity☆318Mar 31, 2016Updated 9 years ago
- Skybox shader with volumetric clouds☆466Jul 25, 2017Updated 8 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆512Sep 1, 2017Updated 8 years ago
- Bloom effect for Unity☆1,014Apr 16, 2017Updated 8 years ago
- Teddy algorithm implementation in Unity.☆481Apr 20, 2023Updated 2 years ago
- Non-realistic hair simulation in Unity☆537Jul 24, 2018Updated 7 years ago
- Kvant/Spray + Motion Vectors Support☆127Jun 6, 2018Updated 7 years ago
- vertex normal editor for Unity☆748May 23, 2020Updated 5 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,787Dec 3, 2019Updated 6 years ago
- Yet another low-poly man☆97Feb 10, 2026Updated 2 weeks ago
- Distance-field volume generator for Unity☆181May 31, 2017Updated 8 years ago
- Volumetric Lights for Unity☆2,102Aug 25, 2018Updated 7 years ago
- An example of controlling particle system from timeline.☆578Dec 3, 2021Updated 4 years ago
- Object instancing/particle animation system for Unity☆1,218Feb 10, 2017Updated 9 years ago
- Unity 5.3 Vertex Painter☆923Jul 10, 2020Updated 5 years ago
- Visuals for Matsuura Masaya's live performance in Osaka and Tokyo.☆35Jan 28, 2018Updated 8 years ago
- ☆15Feb 9, 2018Updated 8 years ago
- Slit-scan image effect for Unity☆134Dec 26, 2017Updated 8 years ago
- Unity's standard shader with triplanar mapping☆330Oct 2, 2017Updated 8 years ago
- A utility shader for adjusting videos.☆125Nov 18, 2021Updated 4 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Jan 4, 2018Updated 8 years ago
- Voronoi mosaic image effect for Unity☆60Mar 7, 2016Updated 9 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago