[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Ghosh. ACM Transactions on Graphics, 2017
☆16Jun 13, 2021Updated 4 years ago
Alternatives and similar repositories for realistic_diffraction
Users that are interested in realistic_diffraction are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- C++17 implementation of "Local Bases for Model-reduced Smoke Simulations" [Mercier 2020] in 2D with dynamic obstacles.☆10Mar 22, 2020Updated 6 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆53Mar 20, 2021Updated 5 years ago
- Render any renderable node in background.☆11Jul 18, 2019Updated 6 years ago
- ☆21Feb 12, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- JSON to VEX Bindings☆12Sep 15, 2020Updated 5 years ago
- A Machine Learning Global Illumination renderer based on PBRTv3☆21Jul 31, 2021Updated 4 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18May 20, 2016Updated 9 years ago
- VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of nume…☆17Mar 25, 2026Updated 2 weeks ago
- Small project aimed to demonstrate the principles of adaptive optics using blender and Matlab☆15Aug 17, 2018Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆72Feb 14, 2020Updated 6 years ago
- My personal pet game engine in C++.☆32Feb 20, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 5 years ago
- implementation of basic numerical methods☆12Apr 21, 2021Updated 4 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Mar 23, 2019Updated 7 years ago
- Finite Element Analysis Toolbox 3☆16Apr 1, 2026Updated last week
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Jul 4, 2019Updated 6 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Jun 2, 2017Updated 8 years ago
- ThreeJS seeded cube world generator - like minecraft☆14Dec 13, 2022Updated 3 years ago
- A Matlab / GNU Octave toolbox for running cognitive neurophysiology and neuroimaging experiments that involve PsychToolbox, DataPixx, and…☆17Jun 27, 2019Updated 6 years ago
- ☆39Jun 1, 2016Updated 9 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- As Rigid As possible deformation algorithm☆11Apr 21, 2021Updated 4 years ago
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 6 years ago
- A Collection of Awesome Personal Search Engines and Related Projects☆20Jan 10, 2023Updated 3 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16May 21, 2020Updated 5 years ago
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Nov 4, 2017Updated 8 years ago
- This is the code that corresponds to the paper: J. Heinly, E. Dunn, and J.M. Frahm, "Correcting for Duplicate Scene Structure in Sparse 3…☆25Jul 10, 2015Updated 10 years ago
- DiffNet: A FEM based neural PDE solver package☆12Apr 9, 2024Updated 2 years ago
- ☆21Aug 26, 2018Updated 7 years ago
- 3D Navier-stokes solver for incompressible fluids using java 8 for regions including obstacles and surface☆11Jun 6, 2023Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- ☆12Mar 25, 2024Updated 2 years ago
- back up of my clothes project☆14Dec 18, 2016Updated 9 years ago
- Imagej macro to calculate the MTF based on a knife edge measurement☆21Jan 7, 2025Updated last year
- Fitting subdivision surfaces to data☆32Oct 16, 2017Updated 8 years ago
- Discontinuous Galerkin Adaptive Mesh Refinement Code☆11Dec 8, 2018Updated 7 years ago
- ☆23Jan 14, 2014Updated 12 years ago