jseling / ComputerGraphicsKnowledgeLinks
Computer Graphics and Game Development Knowledge
☆30Updated last year
Alternatives and similar repositories for ComputerGraphicsKnowledge
Users that are interested in ComputerGraphicsKnowledge are comparing it to the libraries listed below
Sorting:
- OpenGL compute shader fluid☆22Updated 4 years ago
- Projects and Resources on Physics (Physically) based animation☆46Updated 4 years ago
- A simple eulerian fluid simulation using OpenGL compute shaders☆55Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Real-time 2D fluid simulator with lots of visualization options.☆37Updated 3 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Updated 10 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆102Updated 4 years ago
- GPU Fluid Simulation with Volumetric Rendering☆113Updated 7 years ago
- SDF-based collision detection with MPM-based simulation☆39Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆27Updated 4 months ago
- Some of my shaders for shadertoy + extras☆82Updated 4 months ago
- A position-based physics engine☆18Updated 2 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆58Updated 4 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆102Updated 4 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆79Updated 5 months ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Updated 4 years ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆50Updated last week
- PIC/FLIP/APIC fluid simulation☆36Updated 3 years ago
- SPH Fluid Simulation - Semester Project for Physically Based Simulation Class 2015 ETHZ☆44Updated 2 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆67Updated last year
- A sparse, linear octree data structure.☆30Updated 2 months ago
- Fluid simulation engine for computer graphics applications, which is based on OpenVDB☆23Updated 4 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆55Updated 2 years ago
- C++ 3D Engine built with Vulkan☆21Updated 6 months ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆67Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year