jrouwe / SweptEllipsoid
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
☆19Updated 5 years ago
Alternatives and similar repositories for SweptEllipsoid
Users that are interested in SweptEllipsoid are comparing it to the libraries listed below
Sorting:
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆28Updated 4 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- An updated build of PEEL dedicated to PhysX☆110Updated last week
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- ☆41Updated 9 years ago
- Mini Spin-X Library☆51Updated 5 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- ☆20Updated 9 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated last month
- Source code + article about efficient ray casting against triangles for games☆11Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Updated 7 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago