jrouwe / SweptEllipsoidLinks
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
☆21Updated 6 years ago
Alternatives and similar repositories for SweptEllipsoid
Users that are interested in SweptEllipsoid are comparing it to the libraries listed below
Sorting:
- 3D Physics Engine.☆54Updated 9 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Global illumination rendering engine☆30Updated this week
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated last year
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆105Updated last year
- ☆29Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Hobby software rasterizer.☆70Updated 5 years ago