jrouwe / SweptEllipsoidLinks
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
☆22Updated 6 years ago
Alternatives and similar repositories for SweptEllipsoid
Users that are interested in SweptEllipsoid are comparing it to the libraries listed below
Sorting:
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- An updated build of PEEL dedicated to PhysX☆140Updated 7 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- Open Game Engine Exchange☆90Updated 8 months ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- C++ 3D Engine built with Vulkan☆21Updated 5 months ago
- Testing various FBX file format parsing libraries☆62Updated 8 months ago
- Mini Spin-X Library☆53Updated 2 weeks ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago