joshb / glsl_lightingLinks
An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.
☆30Updated 9 years ago
Alternatives and similar repositories for glsl_lighting
Users that are interested in glsl_lighting are comparing it to the libraries listed below
Sorting:
- simple water simulation on the GPU☆48Updated 11 years ago
- A simple software renderer.☆16Updated 12 years ago
- Realistic water scene node for Irrlicht☆29Updated 9 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆18Updated 10 years ago
- Soft Shadow Mapping in WebGL☆38Updated 12 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- A simple OpenGL 2.1 game engine, written in C++.☆37Updated 4 years ago
- ☆42Updated 8 years ago
- A one file creative coding library☆29Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- quake world renderer☆12Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Updated 10 years ago
- Presentations for SIGGRAPH 2012 course "Graphics Programming on the Web" covering HTML5 technologies (Canvas, CSS, etc.), WebGL and WebCL☆53Updated 2 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 13 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago