joshb / glsl_lighting
An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.
☆29Updated 8 years ago
Alternatives and similar repositories for glsl_lighting:
Users that are interested in glsl_lighting are comparing it to the libraries listed below
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- simple water simulation on the GPU☆48Updated 10 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- ☆23Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆20Updated 10 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- OpenGL tech demo demonstrating a variety of techniques.☆14Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Ray tracing project☆21Updated 13 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A simple software renderer.☆16Updated 11 years ago
- ☆18Updated 8 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- ☆15Updated 8 years ago
- ☆10Updated 4 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A small library for working with OpenGL 4☆34Updated 8 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago