johanokl / ProceduralTextureMakerLinks
Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.
☆12Updated 4 years ago
Alternatives and similar repositories for ProceduralTextureMaker
Users that are interested in ProceduralTextureMaker are comparing it to the libraries listed below
Sorting:
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- vectorized high-level math library☆43Updated 6 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆40Updated 7 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- 3D Game Engine written in C++ using OpenGL.☆34Updated 7 years ago
- Rendering engine written in C++ & OpenGL.☆36Updated 4 years ago
- What a stupid name for a library☆51Updated 6 years ago
- Game engine designed for handling galactic sized game worlds.☆33Updated 3 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last week
- onut. A little framework to make games in C++ or JavaScript☆47Updated 3 months ago
- Vulkan Renderer☆31Updated last year
- #include <engine>☆40Updated 6 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Offline font tuning/bitmap generation via shaders☆78Updated 2 months ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Updated 4 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- a header-only C++ .blend file parser☆74Updated last month
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- ☆68Updated 2 years ago
- StickMan 3D: First Round | indie fighting game | C++ OpenGL☆84Updated 4 years ago
- My personal pet game engine in C++.☆32Updated 2 years ago
- A C++14 Component-Based Game Object Model framework for developing videogames☆34Updated 6 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago