ashwin / gDel3DLinks
gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.
☆175Updated 7 years ago
Alternatives and similar repositories for gDel3D
Users that are interested in gDel3D are comparing it to the libraries listed below
Sorting:
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 8 years ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆59Updated 4 years ago
- A simple octree with good commenting for learning how octrees work.☆263Updated 3 years ago
- Signed Distance Function from triangle mesh.☆95Updated 6 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆336Updated 2 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆61Updated 7 months ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- The Robust Quad Mesh Extraction Library☆130Updated 5 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆168Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated last year
- Curvature assignment for Geometry Processing course☆156Updated 2 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆58Updated last year
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 11 months ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆79Updated 6 years ago
- 3D geometry processing environment☆83Updated 10 years ago
- ☆130Updated 8 months ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- A simple mesh voxelizer, GPU accelerated with CUDA☆94Updated 9 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆85Updated 2 years ago
- C++ Shape Analysis and Geometry Processing☆40Updated last year
- Isotropic Remeshing of Triangulated Surface☆93Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆57Updated 3 years ago
- Hex-mesh simplification and optimization☆52Updated 7 years ago
- A C++ geometry processing library☆52Updated 4 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago