ashwin / gDel3DLinks
gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.
☆160Updated 6 years ago
Alternatives and similar repositories for gDel3D
Users that are interested in gDel3D are comparing it to the libraries listed below
Sorting:
- Computes the 3D Delaunay triangulation on the GPU☆128Updated 3 years ago
- Isosurface extraction from regular voxel grids☆79Updated 7 years ago
- The Robust Quad Mesh Extraction Library☆119Updated 4 years ago
- Git mirror of the geogram library by INRIA☆129Updated 2 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆157Updated last year
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆326Updated last year
- Indirect Predicates for Geometric Constructions☆46Updated last month
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆81Updated 2 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated 2 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- Hex-mesh simplification and optimization☆47Updated 7 years ago
- This is a mirror of the latest stable version of Triangle.☆141Updated 2 months ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 4 years ago
- This is a clone of "A Quality Tetrahedral Mesh Generator and a 3D Delaunay Triangulator" tetgen; Official website:☆191Updated 5 months ago
- Directional Field Synthesis, Design, and Processing☆84Updated 3 years ago
- This is a mirror of the latest stable version of Tetgen.☆103Updated 2 months ago
- Dual Marching Cubes Implementation in C++☆66Updated 4 years ago
- ☆47Updated 7 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- A blank project example showing how to use libigl and cmake.☆152Updated last year
- GoTools Geometry Toolkit☆71Updated 2 months ago
- Least squares conformal mapping implemented in C++☆114Updated 4 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆170Updated 2 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated last year
- Curvature assignment for Geometry Processing course☆157Updated 2 years ago
- ☆15Updated 7 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 13 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 9 months ago