ashwin / gDel3DLinks
gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.
☆163Updated 7 years ago
Alternatives and similar repositories for gDel3D
Users that are interested in gDel3D are comparing it to the libraries listed below
Sorting:
- Computes the 3D Delaunay triangulation on the GPU☆131Updated 3 years ago
- Git mirror of the geogram library by INRIA☆131Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆180Updated 7 years ago
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆328Updated last year
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- Curvature assignment for Geometry Processing course☆156Updated 2 years ago
- A C++ geometry processing library☆50Updated 4 years ago
- A simple octree with good commenting for learning how octrees work.☆260Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- The Robust Quad Mesh Extraction Library☆123Updated 4 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆178Updated 4 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 5 months ago
- ☆32Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆176Updated 5 years ago
- Least squares conformal mapping implemented in C++☆114Updated 5 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆195Updated 8 years ago
- TriWild: Robust Triangulation with Curve Constraints☆246Updated 2 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- Hex-mesh simplification and optimization☆47Updated 7 years ago
- C++ implementation of the Medial Axis Shrinking Ball algorithm☆126Updated 4 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 10 months ago
- ☆127Updated 2 months ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated last month
- ☆47Updated 7 years ago