A generic graph made off the UIElement GraphView built into Unity.
☆216Mar 29, 2021Updated 4 years ago
Alternatives and similar repositories for GTLogicGraph
Users that are interested in GTLogicGraph are comparing it to the libraries listed below
Sorting:
- Creating a Generic GraphView with Unity 2018 GraphView VisualElement System.☆34Oct 24, 2018Updated 7 years ago
- A bare bones stripped down version of the shader graph editor using UIElements☆157Oct 4, 2019Updated 6 years ago
- Context menu plugin for Unity3D☆13May 5, 2019Updated 6 years ago
- A Unity node editor for creating Immediate mode UIs☆78Sep 21, 2019Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 6 years ago
- Visual graphs tool for unity editor☆97Mar 31, 2023Updated 2 years ago
- An Asset Dependency Graph for Unity☆366Jan 27, 2021Updated 5 years ago
- A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.☆119Oct 19, 2018Updated 7 years ago
- ☆16Dec 3, 2020Updated 5 years ago
- Unity multi language dialogues content management system.☆66Oct 23, 2021Updated 4 years ago
- ☆16Nov 20, 2019Updated 6 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 6 years ago
- Tween Library for Unity3D(ECS+JOBS)☆181Jul 31, 2019Updated 6 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Oct 31, 2018Updated 7 years ago
- Node graph editor framework focused on data processing using Unity UIElements and C# 4.6☆2,634Sep 22, 2025Updated 5 months ago
- A graph editor for viewing all UnityEvents at a glance☆601Sep 23, 2021Updated 4 years ago
- Unity engine DOTS UI solution☆405Dec 19, 2019Updated 6 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Dec 30, 2020Updated 5 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- An example showing the how ECS Events package can be utilized in a game.☆19Jul 19, 2020Updated 5 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Aug 6, 2019Updated 6 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 6 years ago
- Graph-based mesh modifiers.☆181Mar 23, 2020Updated 5 years ago
- An A* navigation system for Unity using burst compiled jobs for performance.☆154Dec 23, 2020Updated 5 years ago
- Synth in Unity☆26Apr 18, 2019Updated 6 years ago
- Compile a c# project to a internal accessible dll (for Unity)☆23Oct 6, 2020Updated 5 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆42Feb 11, 2022Updated 4 years ago
- Automatically add defines upon the detection of predicate classes☆124Feb 8, 2023Updated 3 years ago
- Simple, quick and good looking GUI windows for Unity, intended for prototyping and debugging☆138Jul 19, 2023Updated 2 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆418Dec 11, 2021Updated 4 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆282May 1, 2019Updated 6 years ago
- A Unity Node Editor Framework (WIP)☆11Jan 22, 2019Updated 7 years ago
- A designer-friendly, editor-driven Unity3D framework for connecting data and events.☆276Dec 14, 2019Updated 6 years ago
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 7 years ago
- ☆138Jan 26, 2026Updated last month
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Mar 5, 2019Updated 6 years ago
- Visual Scripting Framework for Unity☆257Dec 11, 2021Updated 4 years ago
- Unity Extension Panel that display all the scenes in the project and more.☆29Oct 17, 2016Updated 9 years ago