jbouny / projected-grid
☆13Updated 9 years ago
Alternatives and similar repositories for projected-grid:
Users that are interested in projected-grid are comparing it to the libraries listed below
- Vulkan Render Engine☆16Updated 3 months ago
- CUDA Path Tracer Project☆26Updated 9 years ago
- Vino's Tool Box☆16Updated 8 years ago
- 3D graphics engine☆49Updated 2 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 11 years ago
- Playing around with Vulkan and random dungeon generation☆18Updated 7 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- An overview of glTF, the GL Transmission Format☆38Updated 5 months ago
- ☆32Updated 2 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- Vulkan Renderer☆31Updated last year
- ☆39Updated 6 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆48Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- ☆18Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago