box / hdrCompressorLinks
Tool for saving HDR file as RGBM, RGBD, RGBE or LogLuv TGA file.
☆13Updated 2 years ago
Alternatives and similar repositories for hdrCompressor
Users that are interested in hdrCompressor are comparing it to the libraries listed below
Sorting:
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- ☆44Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆92Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 8 years ago
- DFG LUT generator☆56Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A 3D game engine☆13Updated 10 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- ☆30Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆53Updated 9 months ago
- Screen space global illumination for interactive mixed reality☆14Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆57Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago