hyjzRef / SimpleImposter
A simple imposter implementation based on Unity
☆16Updated 4 years ago
Alternatives and similar repositories for SimpleImposter:
Users that are interested in SimpleImposter are comparing it to the libraries listed below
- ☆15Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆12Updated 5 years ago
- URP Lit shader with glittering effect☆11Updated 3 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Subgraphs for creating patterns in Unity Shader Graph☆15Updated 6 years ago
- URP Sea & DistanceCloud☆13Updated last year
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- (Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an E…☆11Updated 6 years ago
- A Unity Plugin for synchronising internal assets with external files☆23Updated 2 years ago
- ☆17Updated 7 years ago
- Base Template for Unity Projects, IOC, MVC, Message Broker,Unitask, ECS-Entitas, Addressables, Tests, profiling, CI/CD/staging☆16Updated last year
- ☆14Updated 8 months ago
- simple frustum culling example☆13Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探 针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Generate polygonal line mesh in Unity3D play mode.☆15Updated 2 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- 工作中积累,自己写的shader,不断更新中...☆10Updated 6 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Octree implementation in Unity☆27Updated 2 years ago
- Management of layers for physics collision.☆14Updated 5 years ago
- This package allows for you to have folder-specific asset importers.☆13Updated 3 years ago
- ☆27Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- This is Unity plugins that will include new menu for fast build Android with keystore.☆15Updated 2 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆20Updated 11 months ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 7 months ago