JiepengTan / MELinks
A DSL for macro expansion ,in order to help framework develop
☆27Updated 6 years ago
Alternatives and similar repositories for ME
Users that are interested in ME are comparing it to the libraries listed below
Sorting:
- Dynamic Texture Atlas Creator☆29Updated 8 years ago
- Visual story/dialog editor for my long-term game project.☆32Updated 5 years ago
- Google Protobuf C# & lua generator with Unity3d☆27Updated 4 years ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Updated 5 years ago
- A lightweight Entity Component System in a portable library.☆26Updated 7 years ago
- a path find for tilebase game in unity☆34Updated 6 years ago
- An simple OpenSource Behaviour Tree that uses https://github.com/Seneral/Node_Editor_Framework/ for scripting.☆14Updated 7 years ago
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆22Updated 5 years ago
- 基于Unity的NGUI插件扩展的一套GUI系统,提供更简洁的界面创建、加载、销毁等操作,包含多种界面管理功能☆30Updated 7 years ago
- 动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用☆31Updated 6 years ago
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆23Updated 8 years ago
- Urp2d☆27Updated 4 years ago
- Smart Unity AssetBundle Builder☆30Updated 6 years ago
- Memory-compact BehaviorTree (use c# unsafe pointer && struct)☆52Updated 2 years ago
- ☆32Updated 9 months ago
- cocos2dx action 移植到unity☆16Updated 2 years ago
- ☆16Updated 7 years ago
- 以初见的AOI(2D)的基础改成3D☆32Updated 5 years ago
- unity UGUI 图文混排☆19Updated 7 years ago
- MMO RPG 中可变视野及巨型实体的视野处理☆29Updated 3 years ago
- Unity uGUI sprite shader☆32Updated 9 years ago
- ☆39Updated 8 years ago
- Provides a NonGC BetterList For NGUI☆18Updated 6 years ago
- PolyMesh Image,TP Atlas etc☆16Updated 5 years ago
- 🛠 【UnityDirtyCompiler 脏脚本编译工具】修改脚本后,使用此工具进行编译,Unity只会编译脚本所在的程序集。编译速度大约能快8秒以上。☆44Updated 2 years ago
- Learning how to use Photon TrueSync to create a Online Game.☆22Updated 7 years ago
- 行为树编辑器☆42Updated 5 years ago
- 基于CatLib和ILRuntime的热修复方案,让ILRuntime的使用变得更加简单☆16Updated 6 years ago
- Lockstep ECS demo☆44Updated 3 years ago
- 如何在Unity3D中实现基于内存对齐方式的ECS☆31Updated 5 years ago