jaafersheriff / CPU-Ray-TracerLinks
Fully parameterized ray tracer
☆13Updated 8 months ago
Alternatives and similar repositories for CPU-Ray-Tracer
Users that are interested in CPU-Ray-Tracer are comparing it to the libraries listed below
Sorting:
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- ☆29Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]☆25Updated 9 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆16Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- ☆41Updated 5 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- ☆26Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Vulkan Renderer☆31Updated last year
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Screen space reflections as easy as possible☆24Updated 4 years ago