majesticwizardcat / ggrLinks
A physically based offline renderer
☆10Updated last year
Alternatives and similar repositories for ggr
Users that are interested in ggr are comparing it to the libraries listed below
Sorting:
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- Simple Vulkan ray tracing☆36Updated 3 months ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- rex engine and game☆15Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Tile-based SW rasterizer☆34Updated 5 years ago
- Hobby C++ game engine☆37Updated 2 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- ☆41Updated 5 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆42Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A Vulkan based deferred renderer and simple game engine/framework☆18Updated 4 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- ☆29Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Simple radiosity engine written in C++ using Qt☆12Updated 12 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Rendering engine and editor☆12Updated last year