iweinbau / PBR-shaderLinks
Physically based shader created with OpenGL and java.
☆10Updated 3 years ago
Alternatives and similar repositories for PBR-shader
Users that are interested in PBR-shader are comparing it to the libraries listed below
Sorting:
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- Android example project and tests with LWJGL☆34Updated last year
- Java bindings for JoltPhysics☆24Updated 2 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- ☆14Updated 10 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆33Updated 5 years ago
- A photorealistic, realtime and GPU-based renderer written in Java☆30Updated 4 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 2 months ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- a real-time SDF pathtracer☆21Updated 5 years ago
- 3D physics engine written in Java. Port of the ReactPhysics3D C++ physics library.☆15Updated 8 years ago
- Technology demo of the IsoSurface terrain library.☆12Updated 9 years ago
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Multithreaded framework for managing 'infinite' terrain.☆10Updated last year
- ☆37Updated 3 years ago
- Calculate particles with compute shaders (OpenGL 4.3)☆13Updated 6 months ago
- A GPU fluid simulation written with the Cinder framework☆86Updated 5 years ago
- GPU-based particle rendering system for Unity☆78Updated 6 years ago
- virtual texture☆20Updated 5 years ago
- Processing LWJGL library☆14Updated 6 years ago
- GPGPU Navier-Stokes 3D Fluid Simulation in Unity☆35Updated 8 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 6 years ago
- ☆43Updated 5 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Load client side textures into Shadertoy projects☆40Updated 3 years ago
- ☆12Updated 4 years ago
- DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where w…☆85Updated 4 years ago