ivarout / HdriToCubemap
A simple C++ library for converting equirectangular hdri environment maps to cubemap images
☆12Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for HdriToCubemap
- Vulkan implementation of ReSTIR☆146Updated 2 years ago
- ☆152Updated 3 years ago
- GPU Texture Baking Tool☆111Updated 5 years ago
- KickstartRT SDK☆193Updated last year
- Sponza OBJ Model☆124Updated 7 months ago
- Sandbox for graphics paper implementation☆228Updated last week
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆155Updated 5 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆201Updated 3 years ago
- Experiment with generating clouds in real time on low end computer☆125Updated 5 years ago
- A reference GLSL implementation of the VRayMtl material☆27Updated 4 months ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆59Updated 2 years ago
- DirectX 12 Renderer☆325Updated 3 years ago
- ☆301Updated 10 months ago
- ☆135Updated 11 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆145Updated 3 months ago
- OptiX 8 Lightweight Wrapper Library☆101Updated this week
- Analyze and convert normal textures☆100Updated 8 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆318Updated last year
- HBAO+☆196Updated 3 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆174Updated last month
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆68Updated 3 years ago
- Spherical/zonal harmonics library☆136Updated 11 months ago
- BRDF LUT generation for PBR Pipelines☆145Updated 7 years ago
- AMD ARR team rendering framework☆371Updated 8 months ago
- Horizon Based Ambient Occlusion☆110Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆252Updated 3 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- RTX Global Illumination (RTXGI)☆692Updated 9 months ago
- A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)☆41Updated 5 months ago