ivarout / HdriToCubemap
A simple C++ library for converting equirectangular hdri environment maps to cubemap images
☆13Updated 3 years ago
Alternatives and similar repositories for HdriToCubemap:
Users that are interested in HdriToCubemap are comparing it to the libraries listed below
- Analyze and convert normal textures☆104Updated 10 months ago
- BRDF LUT generation for PBR Pipelines☆148Updated 7 years ago
- ☆18Updated 6 months ago
- A reference GLSL implementation of the VRayMtl material☆28Updated 7 months ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- A curated list of famous 3d meshes☆104Updated 5 years ago
- Precomputed Radiance Transfer in OpenGL☆28Updated 3 years ago
- ☆141Updated 2 weeks ago
- ☆154Updated 4 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 2 years ago
- Experiment with generating clouds in real time on low end computer☆127Updated 5 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆48Updated 5 months ago
- Demo project for the large scale game component with CBTs☆137Updated 5 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆81Updated 5 months ago
- ☆145Updated last week
- A collection of tone mappers for the display of 3D graphics☆66Updated 8 months ago
- Vulkan implementation of ReSTIR☆153Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆255Updated 3 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆125Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- Spherical/zonal harmonics library☆138Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆160Updated last month
- A common standard for tangent space used in baking tools to produce normal maps.☆266Updated 7 months ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- KickstartRT SDK☆197Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆85Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- Sandbox for graphics paper implementation☆235Updated 3 months ago
- GPU Texture Baking Tool☆112Updated 6 years ago