inventec-ai-center / transition_motion_tensor
Code accompanying our SIGGRAPH 2021 Technical Communications paper "Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments"
☆12Updated 3 years ago
Alternatives and similar repositories for transition_motion_tensor:
Users that are interested in transition_motion_tensor are comparing it to the libraries listed below
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆12Updated last year
- MABA stable PD controller☆16Updated 4 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆22Updated last year
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆40Updated last week
- Retargeting of the Motorica Dance dataset onto a common skeleton☆30Updated 2 months ago
- A JupyterLab library to quickly display 3d character animations☆12Updated 7 months ago
- Inverse kinematic solver (FABRIK) for a simple 3D chain☆10Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Retargeting of the ZeroEGGs dataset onto a common character☆30Updated 2 months ago
- ☆18Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆40Updated last month
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- ☆41Updated last year
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- A lab project impletementing the Neural State Machine☆14Updated 4 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Updated 3 years ago
- ☆17Updated 2 years ago
- Simulation Renderer☆10Updated 4 years ago
- ☆10Updated 2 years ago
- Align the z-axis of all joints in the forward direction in Maya☆11Updated 3 years ago
- Source code for the article Propagating Velocities through Animation Systems☆36Updated last year
- ☆14Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆107Updated last year
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆15Updated last year
- C-3PO_Motion_Retargeting_Module☆10Updated last year
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆22Updated last year
- ☆18Updated 3 years ago