dbsierra / NiagaraGPU-SkeletalMeshEchoLinks
A technique for visualizing a running history of skeletal mesh animation using Niagara skeletal mesh sampling, static mesh instances and render targets
☆19Updated last year
Alternatives and similar repositories for NiagaraGPU-SkeletalMeshEcho
Users that are interested in NiagaraGPU-SkeletalMeshEcho are comparing it to the libraries listed below
Sorting:
- ☆30Updated 8 years ago
- ☆21Updated 5 years ago
- ☆34Updated 6 years ago
- using ComputeShader☆29Updated 7 years ago
- RenderStream plugin for Unity☆39Updated last month
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Custom Add-ons for Unity Visual Effect Graph☆38Updated 4 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆71Updated 3 years ago
- A small test suite for comparing blur filters.☆17Updated 8 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 6 years ago
- ☆39Updated 3 months ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆17Updated last month
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆66Updated 2 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 10 years ago
- Control motion vector generation from timeline☆44Updated 7 years ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆55Updated 6 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- GPU Optical Flow on camera (webcam, kinect, Black Magic...)☆44Updated 3 years ago
- r☆14Updated 5 years ago
- Depth camera VFX with iPhone LiDAR sensor☆18Updated 4 months ago
- ☆26Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆45Updated 4 years ago
- Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.☆36Updated last year
- Camera image effect for adjusting the viewport perspective using four corner handles (Unity3D).☆35Updated 4 years ago
- ☆25Updated 5 years ago
- custom procedural sky renderers for HDRP☆62Updated last year
- ☆14Updated 8 years ago
- Displacement with Dispersion☆14Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago