hscoburg / FEIF-thesis-and-report-templateLinks
Document template used for scientific reports at the Faculty of Electrical Engineering and Computer Science (FEIF) at Coburg University (HS Coburg).
☆13Updated 5 months ago
Alternatives and similar repositories for FEIF-thesis-and-report-template
Users that are interested in FEIF-thesis-and-report-template are comparing it to the libraries listed below
Sorting:
- Document template used for scientific reports at HS Coburg.☆25Updated last year
- A minimal example that configures a Vulkan example (and all its dependencies) on Windows via vcpkg and cmake☆10Updated last year
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆259Updated this week
- YouTube ray tracing series☆408Updated 2 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆261Updated last week
- Learn Vulkan.☆18Updated 2 years ago
- Physically based renderer with Path Tracing and Photon Mapping.☆367Updated 3 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆553Updated 2 weeks ago
- CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of F…☆12Updated 6 years ago
- Personal hobby project to experiment with various rendering techniques.☆725Updated 2 months ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆485Updated 3 months ago
- The Modern Vulkan Cookbook published by Packt☆222Updated last month
- ☆528Updated 10 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆809Updated 2 weeks ago
- Framework for Vulkan beginners, used in university education.☆79Updated last week
- Real-time Direct3D 12 path tracer☆357Updated 5 months ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆337Updated last year
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆46Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆473Updated 2 months ago
- A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)☆45Updated last year
- Ray tracing on GPU systems☆274Updated last month
- A versatile rendering engine designed with an API-agnostic architecture☆24Updated 3 weeks ago
- ☆654Updated 7 months ago
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,019Updated 3 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆301Updated 2 weeks ago
- AMD ARR team rendering framework☆431Updated 7 months ago
- DirectX 12 Renderer☆356Updated 4 years ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆317Updated last week
- Example scenes for pbrt-v4☆451Updated 2 years ago