MutantStargoat / eradicateLinks
Futuristic arcade racing game for DOS
☆33Updated last year
Alternatives and similar repositories for eradicate
Users that are interested in eradicate are comparing it to the libraries listed below
Sorting:
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- SDL2 port of the Yeti 3D engine☆43Updated 3 years ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- An extension of Fabrice Bellard's TinyGL project☆19Updated 4 months ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- ☆43Updated 6 months ago
- Example/POC of using BRender v1.1.2 with SDL2☆10Updated 3 years ago
- A 3D game engine☆14Updated 8 months ago
- Software renderer for DOS (mode 13h)☆148Updated 5 years ago
- Pico-8 demake of Virtual Racing☆23Updated 2 years ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆38Updated 3 years ago
- 3dfx OpenGL stuff☆13Updated 2 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 5 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Updated 5 years ago
- MP3 Player/Organizer☆49Updated last year
- The suckless FPS game☆51Updated last year
- Single-header MIDI Synthesizer☆12Updated 9 months ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year
- Single header fixed point software renderer☆12Updated 7 months ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated last year
- A small realtime software rendering library☆16Updated 5 years ago
- The raycasting engine from the book "Gardens of Imagination"☆24Updated last year
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- C++ library to read/write Animator Pro FLI/FLC files☆21Updated 6 months ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago
- DOOM ported to the dos-like framework☆54Updated 5 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 3 months ago
- Sean Barrett Quake 1 map viewer updated to use SDL☆13Updated 3 years ago