MutantStargoat / eradicateLinks
Futuristic arcade racing game for DOS
☆33Updated last year
Alternatives and similar repositories for eradicate
Users that are interested in eradicate are comparing it to the libraries listed below
Sorting:
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Updated 5 years ago
- 3dfx OpenGL stuff☆14Updated 2 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- SDL2 port of the Yeti 3D engine☆44Updated 3 years ago
- A 3D game engine☆15Updated 10 months ago
- ☆44Updated last month
- An extension of Fabrice Bellard's TinyGL project☆19Updated 6 months ago
- Single header CPU voxel renderer☆11Updated last year
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- A small 3D game engine geared towards developing retro games.☆14Updated last year
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆39Updated 3 years ago
- Example/POC of using BRender v1.1.2 with SDL2☆10Updated 3 years ago
- Raytracer for DOS written in C☆17Updated 5 years ago
- Pico-8 demake of Virtual Racing☆23Updated 2 years ago
- ☆19Updated 9 years ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- Software renderer for DOS (mode 13h)☆152Updated 5 years ago
- Personal C/C++ 3D Software Rasterizer☆19Updated 6 months ago
- Attempt to remake one of my favourite DOS games "Stunts", using OpenGL and Bullet Physics.☆12Updated 6 years ago
- Shitfaced Clowns' source code for GBA demos☆27Updated 12 years ago
- A small realtime software rendering library☆17Updated 5 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- Single header fixed point software renderer☆14Updated 9 months ago
- The raycasting engine from the book "Gardens of Imagination"☆24Updated last year
- Small ANSI C library for turning ProTracker MOD files into playable PCM audio.☆115Updated 4 years ago
- DOOM ported to the dos-like framework☆54Updated 7 months ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago