Futuristic arcade racing game for DOS
☆35Feb 22, 2024Updated 2 years ago
Alternatives and similar repositories for eradicate
Users that are interested in eradicate are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Aug 9, 2024Updated last year
- Software-based rasterization library☆11Jan 30, 2023Updated 3 years ago
- A small software renderer☆10Dec 19, 2019Updated 6 years ago
- Draw pixels anywhere☆14Nov 13, 2022Updated 3 years ago
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆22Aug 8, 2025Updated 7 months ago
- Open source N64 library for 3D graphics (WIP)☆18Sep 19, 2021Updated 4 years ago
- brewin moonshine☆13May 7, 2019Updated 6 years ago
- C library for processing COLLADA files☆14Sep 20, 2022Updated 3 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆82Dec 24, 2019Updated 6 years ago
- Source to the 3DO game Icebreaker☆12Jan 18, 2023Updated 3 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆73Nov 1, 2025Updated 4 months ago
- Source to the 3DO game Icebreaker 2☆13Jan 18, 2023Updated 3 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆143May 30, 2024Updated last year
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆27Dec 15, 2022Updated 3 years ago
- Tetris for the GameBoy Advance☆23Feb 27, 2019Updated 7 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Aug 25, 2025Updated 6 months ago
- ☆14Mar 9, 2024Updated 2 years ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆40Sep 3, 2022Updated 3 years ago
- Simple, fast, fixed point 3d library.☆23Mar 14, 2026Updated last week
- 3D software rendering library in C☆48Jul 10, 2025Updated 8 months ago
- A Paint.NET FileType plugin that loads and saves Paint Shop Pro images.☆10Jul 24, 2024Updated last year
- 80486 emulator with SVGA in BASIC, by jepalza☆13Jun 2, 2021Updated 4 years ago
- This is a 3D game engine I created in MS-DOS.☆15Nov 8, 2023Updated 2 years ago
- Music Data Abstraction Language☆12Jun 4, 2018Updated 7 years ago
- Software implement OpenGL 1.1 version.☆14Jul 3, 2017Updated 8 years ago
- Emerald☆10Feb 19, 2017Updated 9 years ago
- A physically-based rendering engine written in C++ using OpenGL☆16Dec 9, 2022Updated 3 years ago
- These are a collection of tools suited for 3DO homebrew development.☆14Aug 30, 2021Updated 4 years ago
- Jaguar port of Doom. Not mine☆11Jan 31, 2021Updated 5 years ago
- Personal PSX toolchain☆23Apr 16, 2016Updated 9 years ago
- GuiTools - A graphic UI framework for QB64☆10Aug 19, 2025Updated 7 months ago
- C port of Jeffrey Lim's Impulse Tracker source code release☆19Jul 27, 2020Updated 5 years ago
- Sound engine that is suitable for video games and other multimedia applications.☆28Oct 3, 2024Updated last year
- 32-bit integer only RISC-V core, along with assembler, linker, and compiler from scratch☆23Sep 21, 2025Updated 6 months ago
- A modified version of 8bitbubsy's playptmod, a C-based player for ProTracker MOD files, which was modeled after all the behavior that cou…☆12Jun 1, 2019Updated 6 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Oct 30, 2024Updated last year
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Mar 28, 2023Updated 2 years ago
- Cross-platform C audio mixer library for games (fork of http://code.google.com/p/gorilla-audio/)☆19May 5, 2014Updated 11 years ago