gtcasl / cocoglLinks
OpenGL ES 1.0/1.1 3D graphics software emulator
☆21Updated last year
Alternatives and similar repositories for cocogl
Users that are interested in cocogl are comparing it to the libraries listed below
Sorting:
- Simple, fast, fixed point 3d library.☆22Updated 6 months ago
- 3dfx OpenGL stuff☆14Updated 2 years ago
- Software implement OpenGL 1.1 version.☆14Updated 8 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆82Updated 7 years ago
- Vincent ES 2.0 (Software Renderer based on OpenGL ES 2.0 API)☆23Updated 12 years ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Updated 5 years ago
- Sound engine that is suitable for video games and other multimedia applications.☆28Updated last year
- Library providing Mesa3d 7.0.4 swrast and osmesa capabilities.☆20Updated 3 months ago
- Futuristic arcade racing game for DOS☆33Updated last year
- Loki Software's MPEG decoding library.☆22Updated last year
- 3Dfx Glide -- forked from CVS repository at https://sourceforge.net/projects/glide/☆91Updated last year
- Shitfaced Clowns' source code for GBA demos☆27Updated 12 years ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- Mesa3D for 3dfx - v6.2☆16Updated 2 years ago
- SciTech Mult-platform Graphics Library☆44Updated 9 years ago
- Public domain single-file libraries - stb style☆21Updated 11 months ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Updated 4 years ago
- PlayStation GPU (WIP)☆16Updated 2 years ago
- Yet another homebrew repo☆15Updated 8 years ago
- Software Rendered OpenGL implementation☆15Updated 5 years ago
- SDL2 port of the Yeti 3D engine☆43Updated 3 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated last year
- PSeudo - The world's simplest PLAYSTATION emulator☆52Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- Sean Barrett Quake 1 map viewer updated to use SDL☆14Updated last month
- Ported source code from book "Black Art of 3D Game Programming"☆17Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆21Updated 6 years ago
- Clone of the current psxsdk project to Github to make collaborative development and issues much easier.☆25Updated 10 years ago