gonnavis / 3d-game-shaders-for-beginnersLinks
๐ฅThis fork is THREE.js version.๐ฅ ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
โ33Updated 4 years ago
Alternatives and similar repositories for 3d-game-shaders-for-beginners
Users that are interested in 3d-game-shaders-for-beginners are comparing it to the libraries listed below
Sorting:
- โ41Updated 2 years ago
- Performant plane reflections in three.js r139โ115Updated 3 years ago
- โ47Updated 7 months ago
- A lightweight library that creates a Texture Atlas from Three.js texturesโ92Updated 3 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.jsโ64Updated 2 years ago
- Visualize draw call cost.โ90Updated 3 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)โ61Updated 4 years ago
- โ147Updated last year
- Realistic water shader built with Three.jsโ61Updated 7 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.โ107Updated 11 months ago
- โ56Updated 3 months ago
- Arcball style controls for three.js Object3Ds and Cameras. Featuring pointer to trackball accuracy and unlimited rotation.โ80Updated 3 years ago
- three.js lightmap interior testโ41Updated 4 years ago
- GPU based object picking for Three.JSโ47Updated 3 years ago
- Raymarching abstraction for creating simple SDF animations with threejsโ175Updated last month
- progressive-shadows testโ33Updated last month
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/dreiโ43Updated last year
- ๐งฑ Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenโฆโ37Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contโฆโ27Updated last year
- wipโ41Updated last month
- Real-time screen-space global illumination project made for BabylonJSโ31Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryโ195Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesโ95Updated last year
- โ29Updated last year
- โ103Updated last month
- โ๏ธ Cascaded shadow maps (CSMs) implementation for Three.jsโ325Updated last year
- Caustics computation using ThreeJSโ337Updated 5 years ago
- Computer Graphics รtudes with WebGL and Three.jsโ146Updated 2 months ago
- Resources for three.jsโ42Updated 2 months ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.โ104Updated 2 years ago