frostbone25 / Unity-Planar-ShadowsLinks
Cheap shadowing for mobile/VR (Originally by ozlael)
☆23Updated 2 years ago
Alternatives and similar repositories for Unity-Planar-Shadows
Users that are interested in Unity-Planar-Shadows are comparing it to the libraries listed below
Sorting:
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆43Updated last year
- Procedural stochastic texturing node for Unity's Shader Graph☆39Updated 3 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- ☆34Updated 3 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆66Updated 3 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Ghost of Tsushima lantern system from the duels☆22Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆33Updated 2 years ago
- A glitter effect made in Shader Graph for Unity URP.☆34Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 6 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 5 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- Edge detection with Depth, Normal and MeshID.☆22Updated last year
- Prefab painter for Unity☆57Updated 7 months ago
- This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.☆31Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- ☆57Updated last year
- Unity Shader Graph: Custom Render Texture target sample☆31Updated 2 years ago
- ☆32Updated last year
- Ambient lighting probe sampling☆50Updated 5 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- ☆29Updated 4 years ago
- Modifications to the Unity3D Standard shader so that it will work with Texture Arrays.☆12Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year