electronicarts / EATestLinks
EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.
☆54Updated 8 months ago
Alternatives and similar repositories for EATest
Users that are interested in EATest are comparing it to the libraries listed below
Sorting:
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆60Updated 8 months ago
- EAAssert is a simple and lightweight assert technology.☆57Updated 8 months ago
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆196Updated 8 months ago
- EAThread implements a unified cross-platform interface for multithreaded programming.☆326Updated 8 months ago
- ☆29Updated last year
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- A C++ game engine☆33Updated 4 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆121Updated 4 months ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- Utilities built on top of core module☆126Updated last week
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆27Updated 3 years ago
- Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.☆79Updated last month
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆42Updated 2 weeks ago
- Ursine 3D Engine / Editor☆30Updated 7 years ago
- A game engine in early development☆52Updated 2 years ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆45Updated 6 years ago
- directx11 renderer☆32Updated 2 years ago
- Phisko's C++ Utilities☆43Updated 2 years ago
- Simple job system using standard C++☆71Updated 3 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Amazon Shader Language (AZSL) Compiler☆25Updated 3 months ago
- Introductory DirectX 12 sample☆151Updated 4 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago