electronicarts / EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
☆170Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for EABase
- EAThread implements a unified cross-platform interface for multithreaded programming.☆297Updated 2 months ago
- EAAssert is a simple and lightweight assert technology.☆43Updated 2 months ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆45Updated 2 months ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆39Updated 2 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆269Updated 7 months ago
- Single C++ header/source file that implements modern delegates☆62Updated 3 months ago
- C++14 coroutine-based task library for games☆125Updated 2 years ago
- Utilities built on top of core module☆117Updated 2 weeks ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆116Updated 3 years ago
- Multi-Threaded Job System using Fibers☆168Updated 2 years ago
- Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.☆242Updated 5 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 4 years ago
- A job system for game engines☆180Updated 10 months ago
- DirectX12 game engine☆62Updated 7 months ago
- Simple job system using standard C++☆66Updated 2 years ago
- C++ Reflection using clang☆275Updated last year
- Cross-platform modern game engine.☆191Updated 11 months ago
- DirectX 11 Tutorials☆136Updated last year
- Image library.☆332Updated 3 weeks ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆65Updated 2 weeks ago
- Game Engine☆126Updated 5 years ago
- My DirectX 12 playground - engine, editor and a sample game.☆95Updated last week
- Yet another pet engine☆64Updated this week
- C++ dependencies (packages) manager☆62Updated 7 months ago
- A C++ game engine☆32Updated 4 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆224Updated 6 months ago
- A Vulkan based render engine☆106Updated this week
- Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.☆75Updated this week
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 3 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated last year