electronicarts / EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
☆194Updated 8 months ago
Alternatives and similar repositories for EABase:
Users that are interested in EABase are comparing it to the libraries listed below
- EAAssert is a simple and lightweight assert technology.☆55Updated 8 months ago
- EAThread implements a unified cross-platform interface for multithreaded programming.☆323Updated 8 months ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆58Updated 8 months ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆52Updated 8 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 4 months ago
- A job system for game engines☆189Updated last year
- Utilities built on top of core module☆126Updated last week
- Multi-Threaded Job System using Fibers☆174Updated 2 years ago
- EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.☆514Updated 8 months ago
- Introductory DirectX 12 sample☆151Updated 4 years ago
- Single C++ header/source file that implements modern delegates☆71Updated 8 months ago
- Simple job system using standard C++☆70Updated 3 years ago
- My DirectX 12 playground - engine, editor and a sample game.☆97Updated 3 weeks ago
- Modified version of Sony's open sourced vector and matrix math library.☆293Updated last year
- Cross-platform modern game engine.☆192Updated 2 months ago
- C++14 coroutine-based task library for games☆129Updated 2 years ago
- DirectX12 game engine☆62Updated last year
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- Debugging tools for Direct3D-based software☆91Updated 11 months ago
- An experimental game engine.☆170Updated last month
- WinPixEventRuntime + decoder + tests☆85Updated last year
- Tools for profiling and visualizing C++ build times.☆486Updated 5 months ago
- 💥 A modern cross-platform game engine (WIP)☆190Updated last month
- 🧙 MAGE v0☆271Updated 3 months ago
- Library of ImGui controls for displaying performance metrics.☆246Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆241Updated last year
- C++ dependencies (packages) manager☆67Updated last month
- Modular extensible low-level render interface (RHI) with higher level extensions☆261Updated this week
- My toy engine, mainly for rendering experiment and prototyping.☆285Updated 3 weeks ago
- C++ ML Intro☆125Updated 4 months ago