electronicarts / EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
☆323Updated 8 months ago
Alternatives and similar repositories for EAThread:
Users that are interested in EAThread are comparing it to the libraries listed below
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆194Updated 8 months ago
- EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.☆514Updated 8 months ago
- EAAssert is a simple and lightweight assert technology.☆55Updated 8 months ago
- A task scheduling framework designed for the needs of game developers.☆454Updated 2 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆575Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆293Updated last year
- Introductory DirectX 12 sample☆151Updated 4 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆58Updated 8 months ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 5 years ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆52Updated 8 months ago
- Tools for profiling and visualizing C++ build times.☆486Updated 5 months ago
- Direct3D Visual Studio Templates☆423Updated this week
- Multi-Threaded Job System using Fibers☆174Updated 2 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆441Updated last month
- A job system for game engines☆189Updated last year
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- Utilities built on top of core module☆126Updated last week
- Easy to integrate memory allocation library for Direct3D 12☆834Updated this week
- Intel Asteroids DirectX 12 Sample☆131Updated 11 months ago
- Official DirectX headers available under an open source license☆620Updated this week
- C++ Reflection using clang☆276Updated 2 years ago
- C++14 coroutine-based task library for games☆129Updated 2 years ago
- Sample project for a small, flexible runtime reflection system using C++11☆306Updated 4 years ago
- Blazing fast memory allocator designed for video games☆310Updated last year
- Lightweight C++ string type with a configurable local buffer☆256Updated 6 months ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆452Updated last month
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 4 months ago
- Engineering specs for DirectX features.☆774Updated last month
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago