electronicarts / EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
☆301Updated 4 months ago
Alternatives and similar repositories for EAThread:
Users that are interested in EAThread are comparing it to the libraries listed below
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆172Updated 4 months ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆569Updated 4 years ago
- A task scheduling framework designed for the needs of game developers.☆449Updated 2 years ago
- EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.☆496Updated 4 months ago
- C++ Reflection using clang☆276Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 4 years ago
- Introductory DirectX 12 sample☆150Updated 4 years ago
- EAAssert is a simple and lightweight assert technology.☆44Updated 4 months ago
- Multi-Threaded Job System using Fibers☆172Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆284Updated 9 months ago
- microprofile - embeddable CPU/GPU profiler☆494Updated last year
- Direct3D Visual Studio Templates☆417Updated this week
- DirectX 11 Renderer written in C++11☆286Updated 4 years ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆40Updated 4 months ago
- Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.☆249Updated 5 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆46Updated 4 months ago
- vulkan abstraction layer that represent frame as a task graph☆412Updated 3 years ago
- Tools for profiling and visualizing C++ build times.☆477Updated last month
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆446Updated this week
- C++14 coroutine-based task library for games☆125Updated 2 years ago
- A job system for game engines☆184Updated last year
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆116Updated 3 weeks ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆435Updated this week
- ☆472Updated 2 years ago
- 🧙 MAGE v0☆267Updated 2 weeks ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆284Updated last year
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆942Updated 9 months ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆183Updated 5 years ago
- Easy to integrate memory allocation library for Direct3D 12☆780Updated 3 weeks ago
- Awesome D3D12 ecosystem☆244Updated 6 years ago