An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
☆127Apr 28, 2025Updated last year
Alternatives and similar repositories for gpudetect
Users that are interested in gpudetect are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- ☆19Jan 29, 2026Updated 3 months ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Heterogeneous & Homogeneous CPU Detect for Intel Processors☆124Sep 29, 2025Updated 7 months ago
- Velocity And Luminance Adaptive Rasterization☆16Mar 31, 2023Updated 3 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- C++ implementation of Vulkan sitting on D3D12☆82Apr 18, 2018Updated 8 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆690Nov 11, 2024Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆673Sep 2, 2025Updated 7 months ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 5 months ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- Unreal Plugin for detecting when players become idle☆13Feb 18, 2024Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Sep 3, 2022Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆10Apr 10, 2016Updated 10 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- An open source GPU monitoring tool written in C++ and C#. Not meant as a replacement for Fraps but designed to be used by developers and …☆12Feb 9, 2018Updated 8 years ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 3 years ago
- Data Driven Rendering repository☆287Dec 20, 2021Updated 4 years ago
- A portable single header C++ fiber function library for co-operative multitasking☆115Oct 28, 2019Updated 6 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆54Feb 5, 2026Updated 2 months ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51May 4, 2016Updated 9 years ago
- Repository of mods for use with FMM (a mod manager for Halo Online)☆11Mar 26, 2024Updated 2 years ago
- Maya one-command unit, axis and grid setup for Unreal & Unity☆15Apr 29, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Sep 20, 2018Updated 7 years ago
- Assume is a smarter assert replacement (C++03)☆21Sep 19, 2015Updated 10 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- Heal is a lightweight C++ library to aid and debug applications. Heal requires C++11 (or C++03 with boost at least).☆18Oct 1, 2015Updated 10 years ago
- Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for …☆16Jan 3, 2023Updated 3 years ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Feb 26, 2026Updated 2 months ago
- Laser Security System created using blueprints in Unreal Engine. Use FXAA (or any AA model other than Temporal AA) for best results.☆15Jan 28, 2020Updated 6 years ago