GameTechDev / gpudetect
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
☆122Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for gpudetect
- Interactive visualization for understanding swap chains in D3D12☆81Updated last year
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆100Updated 3 weeks ago
- Introductory DirectX 12 sample☆148Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 2 years ago
- AMD GPU Services (AGS) library and samples☆248Updated 4 months ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆331Updated 2 months ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆114Updated this week
- Conservative Morphological Anti-Aliasing 2.0☆145Updated last year
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆55Updated 3 years ago
- This repo contains Direct3D 9, Direct3D 10, a few Direct3D 11, and DirectSound C++ samples from the legacy DirectX SDK updated to build u…☆82Updated this week
- Heterogeneous & Homogeneous CPU Detect for Intel Processors☆105Updated last month
- Intel Asteroids DirectX 12 Sample☆129Updated 5 months ago
- Debugging tools for Direct3D-based software☆82Updated 6 months ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆106Updated 9 months ago
- ☆28Updated last year
- The Direct3D11-On-12 mapping layer☆274Updated 6 months ago
- Games for Windows and the DirectX SDK blog☆116Updated this week
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆120Updated 10 months ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated last year
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆116Updated 3 years ago
- Information about example integrations of GPUOpen technology into game engines☆55Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Experimenting with how triangles are binned by the rasterizer☆126Updated 5 months ago
- GPU Performance API for AMD GPUs☆250Updated 2 months ago
- Library of ImGui controls for displaying performance metrics.☆244Updated last year
- Vulkan Profiles Tools☆123Updated this week
- EGL 1.5 implementation for Windows and X11 supporting OpenGL.☆61Updated 3 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆85Updated 9 months ago
- C++ port of the OpenGL hardware capability viewer☆103Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆269Updated 7 months ago