GameTechDev / gpudetectLinks
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
☆127Updated 9 months ago
Alternatives and similar repositories for gpudetect
Users that are interested in gpudetect are comparing it to the libraries listed below
Sorting:
- Interactive visualization for understanding swap chains in D3D12☆91Updated 3 years ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆125Updated 3 weeks ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆155Updated this week
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Updated 4 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- Introductory DirectX 12 sample☆160Updated 5 years ago
- Debugging tools for Direct3D-based software☆101Updated last year
- C++ port of the OpenGL hardware capability viewer☆120Updated 2 months ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆351Updated 8 months ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 4 years ago
- ☆28Updated 2 years ago
- Games for Windows and the DirectX SDK blog☆129Updated 6 months ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Updated 9 years ago
- Heterogeneous & Homogeneous CPU Detect for Intel Processors☆125Updated 4 months ago
- The Direct3D11-On-12 mapping layer☆304Updated 4 months ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆66Updated last year
- Intel Asteroids DirectX 12 Sample☆132Updated last year
- EAAssert is a simple and lightweight assert technology.☆63Updated last year
- DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering☆86Updated 3 years ago
- Library of ImGui controls for displaying performance metrics.☆248Updated 3 years ago
- Conservative Morphological Anti-Aliasing 2.0☆195Updated 3 years ago
- A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different grap…☆22Updated 3 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 7 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Tests for DirectXMath☆16Updated last week
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Updated 7 years ago
- Experimenting with how triangles are binned by the rasterizer☆141Updated last year
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Updated 3 months ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Updated 3 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago