dgough / lazy-gltf2Links
Header only C++11 glTF 2.0 loader
☆13Updated 6 years ago
Alternatives and similar repositories for lazy-gltf2
Users that are interested in lazy-gltf2 are comparing it to the libraries listed below
Sorting:
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆31Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Sample code for the Gemcutter game framework.☆12Updated 9 months ago
- Vulkan Renderer☆31Updated last year
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆13Updated last week
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 12 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- Bounce is a 3D physics engine for games.☆39Updated 5 years ago
- The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime librari…☆12Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Updated 4 years ago
- Single file DDS header encoder and decoder☆81Updated 3 months ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last month
- Simple Vulkan application☆27Updated last month
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Space-game oriented rendering engine☆26Updated 11 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- ☆19Updated last month
- Grass rendering using geometry instancing in Direct3D 10.☆16Updated 8 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- DX11 & DX 12 renderer for Lumix Engine☆10Updated last year
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 9 months ago