dgough / lazy-gltf2Links
Header only C++11 glTF 2.0 loader
☆13Updated 6 years ago
Alternatives and similar repositories for lazy-gltf2
Users that are interested in lazy-gltf2 are comparing it to the libraries listed below
Sorting:
- A D3D12-based rendering engine☆58Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago
- Bounce is a 3D physics engine for games.☆38Updated 4 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆13Updated this week
- Sample code for the Gemcutter game framework.☆12Updated 8 months ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆47Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆108Updated 11 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- ☆11Updated 2 years ago
- ☆17Updated 3 years ago
- ☆19Updated 2 weeks ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆26Updated 3 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Video game engine for High Performance Graphics (HPG) group project.☆16Updated 3 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆23Updated 5 years ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- Simple framework & sandbox for NRI based apps☆33Updated this week
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆109Updated last month
- rex engine and game☆15Updated 4 years ago
- C++ 3D Engine built with Vulkan☆21Updated 4 months ago
- 3D Graphics Engine☆46Updated this week
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- C++ Template☆29Updated 3 months ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 4 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated 2 years ago