daniilsjb / perlin-noise
Quick and simple implementation of the improved Perlin noise gradient in C++11 with no external dependencies.
☆26Updated last month
Alternatives and similar repositories for perlin-noise:
Users that are interested in perlin-noise are comparing it to the libraries listed below
- C++/OpenGL 4.6 voxel game engine.☆106Updated last month
- Modern OpenGL 4.5 rendering techniques☆44Updated 4 years ago
- Physically based rendering (PBR) for raylib☆108Updated 2 years ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆66Updated 8 months ago
- Tower defense game written in Flecs☆74Updated 7 months ago
- Voxel Engine with PBR rendering using Vulkan☆15Updated last year
- 3D Game Engine☆177Updated 3 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆56Updated 11 months ago
- Custom voxel engine written in C++ and OpenGL☆76Updated 2 years ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆50Updated 3 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆43Updated 6 years ago
- A game engine in early development☆52Updated 2 years ago
- An extension for the GLFW library for using WebGPU native.☆74Updated 3 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Node editor for rendering engine made with OpenGL☆24Updated 9 months ago
- ☆30Updated 3 years ago
- Voxel / ray tracing template for the blog posts.☆55Updated 8 months ago
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- 2D quake-inspired game☆27Updated last year
- Froggy OpenGL Engoodener☆140Updated 3 weeks ago
- Next-gen general purpose game engine written in modern C++☆59Updated last month
- Voxel rendering experiments☆55Updated 3 weeks ago
- C++ Template☆20Updated 3 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆84Updated last year
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆105Updated 2 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆126Updated 10 months ago
- Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version☆59Updated 2 months ago
- Game engine written with C++ and Vulkan.☆24Updated 3 years ago
- Raylib backend for Dear ImGui☆40Updated 10 months ago
- Hyper Vulkan Game Engine☆58Updated last month