A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
☆66Oct 7, 2025Updated 5 months ago
Alternatives and similar repositories for MarchEngine
Users that are interested in MarchEngine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- When entering play mode, automatically resetting static members of dirty types, instead of reloading the domain.☆36Feb 1, 2024Updated 2 years ago
- ground truth ambient occlusion in unity urp☆45Sep 1, 2025Updated 6 months ago
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆19Oct 28, 2023Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- A Unity development framework designed for efficient, flexible and professional workflows.☆57Mar 5, 2026Updated 2 weeks ago
- Dynamic For Unity☆21Jun 27, 2025Updated 8 months ago
- Unity Chan Dance ! Unity MMD Player Project☆22Aug 27, 2023Updated 2 years ago
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- ☆11Jun 2, 2020Updated 5 years ago
- A fully gpu particle system with Directx 11☆10Mar 3, 2026Updated 3 weeks ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Mar 16, 2026Updated last week
- Unity Chan Desktop APP☆14Aug 30, 2023Updated 2 years ago
- ILCall library for Unity.IL2CPP☆15Feb 23, 2025Updated last year
- Glare Rendering Engine☆11Jan 5, 2026Updated 2 months ago
- ☆21Feb 2, 2026Updated last month
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- Renderer built with DirectX 11. PBR, HDR and a few other things.☆13Aug 1, 2023Updated 2 years ago
- 本仓库用来备忘一些Unity相关的技术,包括API、算法、实现效果、某些问题的解决方案等。☆43Mar 30, 2025Updated 11 months ago
- DirectX12 Render Pipeline☆14Apr 5, 2022Updated 3 years ago
- ☆21Dec 10, 2022Updated 3 years ago
- 유니티 응원봉 시스템☆35Sep 28, 2025Updated 5 months ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆37Nov 5, 2024Updated last year
- ShadeView - First complete HLSL/GLSL [and ShaderLab] support for Visual Studio Code.☆40Feb 23, 2025Updated last year
- Unity mipmap streaming texture memory optimization solution☆102Nov 7, 2023Updated 2 years ago
- Renderer based on DX12 from zero.☆17Feb 8, 2025Updated last year
- ☆33Aug 25, 2023Updated 2 years ago
- .NET integration for Unreal Engine.☆17Updated this week
- github.com/unity3d-jp/unitychan-crs run on URP☆14May 13, 2021Updated 4 years ago
- Unity Recorder plugin to capture large image sequences.☆40Jun 11, 2025Updated 9 months ago
- Advanced DX12 real-time renderer☆22Updated this week
- Motion capture for the character models of Honkai: Star Rail base on Unity and MediaPipe. Currently face only. (Do not need an iPhone)☆92Jul 11, 2024Updated last year
- ☆18Updated this week
- Playable integration for Unity Visual Scripting.☆31Dec 7, 2022Updated 3 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 4 months ago
- uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout☆69Jun 6, 2025Updated 9 months ago
- Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.☆938Feb 12, 2025Updated last year
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- Evergine Low-Level API samples.☆21Oct 20, 2025Updated 5 months ago
- 一个在Unity中实现的生成式人工智能代理规划框架。A planning framework for generative artificial intelligence agents implemented in Unity.☆57Jan 18, 2025Updated last year