corporateshark / minilogLinks
Minimalistic logging library with threads and manual callstacks
☆34Updated 2 months ago
Alternatives and similar repositories for minilog
Users that are interested in minilog are comparing it to the libraries listed below
Sorting:
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆129Updated this week
- Single file DDS header encoder and decoder☆78Updated 3 weeks ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Tiny DDS file loader☆49Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 months ago
- Simple CPU/GPU profiler with ImGui HUD☆79Updated 2 years ago
- Python-like 'enumerate' for C++☆28Updated 4 years ago
- Testing various FBX file format parsing libraries☆61Updated 5 months ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- ☆83Updated 7 years ago
- Find race conditions at low cost by instrumenting containers☆36Updated 2 months ago
- Library of ImGui controls for displaying performance metrics.☆245Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated 2 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆176Updated 2 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated last month
- A Sample vulkan layer☆50Updated 3 years ago
- Utilities built on top of core module☆131Updated last week
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆97Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- A C++ game engine☆33Updated 5 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆45Updated 5 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Yet another pet engine☆72Updated 8 months ago
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆62Updated 2 years ago