corporateshark / minilog
Minimalistic logging library with threads and manual callstacks
☆31Updated 8 months ago
Alternatives and similar repositories for minilog:
Users that are interested in minilog are comparing it to the libraries listed below
- ☆51Updated last month
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- Python-like 'enumerate' for C++☆28Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆118Updated last month
- STL whose aim is to compile fast, run fast, and be clear to read☆50Updated this week
- Single file DDS header encoder and decoder☆69Updated 5 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- based on Khronos Vulkan-Samples☆35Updated 4 months ago
- ☆81Updated 6 years ago
- Tiny DDS file loader☆43Updated 5 years ago
- A Embedded Gpu Profiler for Dear ImGui App☆48Updated 2 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago
- A Sample vulkan layer☆49Updated 3 years ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆41Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- A C++ game engine☆32Updated 4 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated last month
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 7 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago