arceryz / raylib-gpu-particlesLinks
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
☆149Updated last year
Alternatives and similar repositories for raylib-gpu-particles
Users that are interested in raylib-gpu-particles are comparing it to the libraries listed below
Sorting:
- Advanced 3D rendering library for raylib☆187Updated last week
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆117Updated last month
- A Raylib integration with DearImGui☆439Updated 2 months ago
- A simple and easy-to-use file-format to package resources☆486Updated last week
- Single-header, cross-platform libraries for game development☆420Updated 2 weeks ago
- Shows how to integrate Box2D with raylib☆126Updated 11 months ago
- A simple and easy-to-use raylib build projects generator☆230Updated last week
- Nuklear immediate mode GUI for raylib☆207Updated 6 months ago
- A minimal project template for raylib using CMake that works well in CLion & Visual Studio.☆197Updated last year
- Lighting management system for raylib☆58Updated 3 months ago
- A simple and easy-to-use raygui layouts editor☆134Updated last week
- Useful components for raylib using the C programming language☆87Updated last month
- Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.☆101Updated last month
- JoltPhysics C interface☆129Updated this week
- A simple and easy-to-use audio library based on miniaudio☆228Updated last month
- single header C(99) library to implement client-server network code for games☆518Updated 11 months ago
- Utilities and common code for use with raylib☆117Updated last year
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆71Updated last year
- Example collection for the SDL_GPU API☆380Updated last month
- Simple job scheduler for Odin☆107Updated last month
- Retired version 3 repository☆405Updated last year
- Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API☆186Updated last week
- Tracy profiler bindings/wrapper for the Odin programming language☆122Updated last year
- Odin ECS was built because I needed a way to dynamically add functionality to things in my game. I also just find entity component system…☆59Updated 9 months ago
- Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]☆116Updated last year
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆125Updated 3 months ago
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆79Updated 2 months ago
- Odin bindings for the sokol headers (https://github.com/floooh/sokol)☆211Updated this week
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆59Updated 6 months ago
- Examples and simple games using raylib and C++☆99Updated last month