raysan5 / custom_game_enginesLinks
A comprehensive list of custom game engines
☆212Updated last month
Alternatives and similar repositories for custom_game_engines
Users that are interested in custom_game_engines are comparing it to the libraries listed below
Sorting:
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆120Updated 4 months ago
- Lightweight game engine with an integrated editor that gives you full control☆75Updated last week
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆83Updated 5 months ago
- A simple and easy-to-use raylib projects generator☆235Updated 3 weeks ago
- Shows how to integrate Box2D with raylib☆134Updated last year
- JoltPhysics C interface☆156Updated last week
- Single-header, cross-platform libraries for game development☆466Updated last month
- Utilities and common code for use with raylib☆116Updated 2 years ago
- Shader translation library for SDL's GPU API.☆327Updated 3 weeks ago
- Example collection for the SDL_GPU API☆421Updated 3 months ago
- A simple and easy-to-use raygui layouts editor☆142Updated 3 weeks ago
- Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API☆216Updated 2 months ago
- A simple and easy-to-use ini-style files reader and writer☆87Updated 3 weeks ago
- A simple and easy-to-use file-format to package resources☆507Updated this week
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆35Updated last year
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆172Updated 11 months ago
- ☆52Updated 2 years ago
- New block based programming language, with advanced features, built from ground up in C☆268Updated this week
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆128Updated 6 months ago
- Advanced 3D rendering library for raylib☆229Updated this week
- A simple and easy-to-use audio library based on miniaudio☆237Updated 3 months ago
- A light-weight header only Entity Component system for C++☆136Updated last month
- Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]☆119Updated 2 years ago
- 2D renderer written in C utilizing Vulkan☆221Updated this week
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆163Updated last year
- Small 2D Game Engine☆75Updated last week
- Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SD…☆300Updated 2 months ago
- Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.☆21Updated 8 months ago
- Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design☆370Updated this week
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆430Updated 3 months ago