bretternst / Henge3DLinks
Henge3D Physics Library for XNA
☆14Updated 14 years ago
Alternatives and similar repositories for Henge3D
Users that are interested in Henge3D are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 8 years ago
- Distance field calculator and BMFont renderer for unity☆21Updated 14 years ago
- ☆49Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆25Updated 7 years ago
- BVH tree for unity☆14Updated 7 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆35Updated 7 years ago
- Method redefinition in Unity3D while in play mode.☆43Updated 6 years ago
- Lightweight and Simple 3D Open Source Physics Engine ported to C#☆28Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- [DEPRECATED] A configuration tool for the Unity lightmapping system that exposes all available Beast XML settings.☆44Updated 10 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- Shared code between the Svelto repositories☆41Updated 10 months ago
- ☆14Updated 7 years ago
- Speed up your local Unity 3D builds by a factor of 4!☆30Updated 13 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- My First Deferred Rendering☆20Updated 8 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- ☆56Updated 7 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Fork of HL2GLSL.☆19Updated 12 years ago
- Small C# app that packs all the png from a folder int a set of square atlas textures☆25Updated 12 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆26Updated 12 years ago
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- a addon for Unity3d for texture painting a custom mesh and painting objects☆31Updated 12 years ago