bretternst / Henge3DLinks
Henge3D Physics Library for XNA
☆14Updated 15 years ago
Alternatives and similar repositories for Henge3D
Users that are interested in Henge3D are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 9 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆24Updated 8 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Free open-source math library for games.☆44Updated 9 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 9 years ago
- ☆50Updated 8 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆24Updated 6 years ago
- ☆35Updated 8 years ago
- BVH tree for unity☆14Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Simple Decal Mesh (Legacy)☆17Updated 8 years ago
- ☆21Updated 5 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- Distance field calculator and BMFont renderer for unity☆21Updated 14 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- ☆56Updated 7 years ago
- Unity3d GUI framework☆37Updated 5 years ago
- Rigid Body Simulation on the GPU☆25Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- Shared code between the Svelto repositories☆40Updated last year
- ☆13Updated 8 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆56Updated 11 years ago
- A community effort to create an ocean object for Unity.☆50Updated 15 years ago