Ambient Occlusion baking utility for Unity 5.0
☆13May 10, 2016Updated 9 years ago
Alternatives and similar repositories for BakeAO
Users that are interested in BakeAO are comparing it to the libraries listed below
Sorting:
- Unity_SeparableSubsurfaceScatter☆21May 26, 2018Updated 7 years ago
- ☆15Jul 30, 2019Updated 6 years ago
- Calculate texture mipmap level in shader.☆23Jun 22, 2019Updated 6 years ago
- 将 TortoiseSVN 的基础操作内嵌到 Unity,并使用快捷键操作,提高效率☆10Jan 5, 2019Updated 7 years ago
- 4-layer(RGBA) parallax hair shader☆15May 8, 2018Updated 7 years ago
- unity UGUI 图文混排☆20Dec 15, 2017Updated 8 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 4 years ago
- 3D Multiplayer First Person Shooter☆23Aug 25, 2013Updated 12 years ago
- 一个可以在模型上绘制的工具☆11Mar 23, 2020Updated 5 years ago
- ☆12Apr 6, 2016Updated 9 years ago
- Simple header-only C++ software renderer☆34Jan 24, 2023Updated 3 years ago
- A plugin for Maya that writes Hello World☆11Feb 25, 2019Updated 7 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 4 years ago
- Unity3D使用ScrollView时,实现滑动定位到指定位置☆11Mar 22, 2018Updated 8 years ago
- A easy-to-use graphics engine based on OpenGL☆19Feb 1, 2019Updated 7 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Sep 4, 2019Updated 6 years ago
- Server, Client and Proxy for Dragon's Dogma: Dark Arisen network protocol☆11Mar 28, 2017Updated 8 years ago
- A 2D/3D Photorealistic Engine written in OpenGL☆11Nov 17, 2016Updated 9 years ago
- A scene graph based framework for interactive 3D applications☆37Feb 22, 2026Updated 3 weeks ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆12Feb 19, 2025Updated last year
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- Baking run-time shaders into textures in Unity☆116Aug 7, 2019Updated 6 years ago
- Some brush-based tools for creating terrains in Unity. WIP☆13Sep 17, 2021Updated 4 years ago
- Flip Page Effect for Unity 5.x☆11Apr 26, 2017Updated 8 years ago
- A Unity frontend for mrhelmut's GB emulator "LeBoy"☆14Jul 9, 2021Updated 4 years ago
- OpenGL ES 2.0 soft rendering pipeline implemented in C++.☆11Aug 15, 2019Updated 6 years ago
- C game.☆14Oct 3, 2020Updated 5 years ago
- Bunch of mods for My Summer Car with situational usefulness.☆11Jan 26, 2021Updated 5 years ago
- GPU-Accelerated Software Rasterizer☆11Jun 8, 2017Updated 8 years ago
- [Unity]基于Text实现的UGUI图文混排,超链接。支持Unity2019+版本☆17Sep 21, 2020Updated 5 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Unity Mirror Transport, using relay server☆10Jun 19, 2020Updated 5 years ago
- A package that autosaves the Unity3D scene you are working on every few minutes. Keeps the last 5 (configurable) number of autosaves.☆15Mar 8, 2015Updated 11 years ago
- SG SSS for Unreal for Best that builtin skin effects☆17Dec 12, 2023Updated 2 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆12Feb 21, 2019Updated 7 years ago
- First pass at completely procedurally animating a humanoid.☆31Jun 16, 2018Updated 7 years ago
- Import Collada .DAE files into Unity during Runtime. Made for DAUGs 🐶☆10Apr 6, 2018Updated 7 years ago
- Debian root filesystems for multiple architectures☆14Apr 3, 2021Updated 4 years ago