Funkybyte / BakeAOLinks
Ambient Occlusion baking utility for Unity 5.0
☆13Updated 9 years ago
Alternatives and similar repositories for BakeAO
Users that are interested in BakeAO are comparing it to the libraries listed below
Sorting:
- Occlusion culling for Unity☆37Updated 5 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- ☆60Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- A port of poly2tri to C#☆20Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 11 months ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- BVH tree for unity☆14Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Simple and fast gpu skinning in unity.☆21Updated 5 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 7 months ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 8 years ago
- Simple Decal Mesh (Legacy)☆17Updated 8 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago