A header-only C++17 library implementing a simple concurent lock-free memory pool
☆27Sep 17, 2026Updated this week
Alternatives and similar repositories for MemPool
Users that are interested in MemPool are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The most complete C/C++ snippets extension for VS Code☆19Jun 6, 2021Updated 5 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 7 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- A C header file to help write cross-platform code related to stdio functions☆16Apr 14, 2023Updated 3 years ago
- Example implementation of new Optix 7.0.0 denoiser feature☆14Dec 11, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- quake world renderer☆13Mar 13, 2017Updated 9 years ago
- Ray Tracing Gems 中文翻译☆29Apr 20, 2019Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- CUDA Extension Wrangler☆26Aug 21, 2019Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- demo for par_camera_control.h☆12Nov 22, 2022Updated 3 years ago
- Material and work for O'Reilly courses and publications☆11May 19, 2020Updated 6 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- LiveCode for "Using C++20 Coroutines for Asynchronous Parsers"☆18Oct 21, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- compile lua fucntion to computer code just in time.☆12Jul 10, 2020Updated 6 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- Library for task-based parallellism☆13Jul 15, 2026Updated 2 months ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Sep 11, 2018Updated 8 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆18May 21, 2016Updated 10 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- C++ Stacktrace for windows linux and os/x☆29Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Cocoa is an uniform hashing library with no dependencies that provides interface for CRC32, CRC64, GCRC, RS, JS, PJW, ELF, BKDR, SBDM, D…☆26Jun 12, 2015Updated 11 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Feb 25, 2020Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆14Apr 20, 2019Updated 7 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆46Jun 20, 2026Updated 2 months ago
- Notes and examples for getting started with libcinder - https://mottosso.gitbooks.io/cinder/content/☆20Apr 19, 2016Updated 10 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 8 years ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- ☆12Dec 15, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Jan 8, 2017Updated 9 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- ☆11Jan 26, 2016Updated 10 years ago
- ☆11Mar 7, 2018Updated 8 years ago
- Normal Mapped Lighting for 2D Sprites in Futile for Unity☆16Apr 21, 2016Updated 10 years ago
- This should provide a minimum example for jetson☆11Jun 19, 2017Updated 9 years ago
- Experiments evaluating preemption on the NVIDIA Pascal architecture☆16Nov 10, 2016Updated 9 years ago