MerryMage's Ergodox Firmware (Fast I²C, NKRO)
☆10Aug 8, 2021Updated 4 years ago
Alternatives and similar repositories for ergodox-firmware
Users that are interested in ergodox-firmware are comparing it to the libraries listed below
Sorting:
- The support files for N64 Assembly Language Tutorial☆11Aug 27, 2018Updated 7 years ago
- merry's common library☆15Sep 12, 2023Updated 2 years ago
- Direct3D 11 Renderer☆10Jul 13, 2021Updated 4 years ago
- Experimental Work in Progress Nintendo 64 emulator written in Rust☆10Feb 8, 2022Updated 4 years ago
- Low-level CPU and register abstractions for the N64 console☆12Sep 22, 2023Updated 2 years ago
- Initial project for using Rust on the Nintendo 64.☆12Jan 13, 2025Updated last year
- A cycle accurate Nintendo Gameboy emulator with focus on code quality and readability☆12Dec 21, 2023Updated 2 years ago
- A port of NXEngine-evo to the N64☆11Sep 26, 2024Updated last year
- ☆10Jul 8, 2022Updated 3 years ago
- Zelda 64 rom decompressor☆15Dec 21, 2023Updated 2 years ago
- Small ROM that runs some tests to determine if cache is being emulated correctly☆12Feb 24, 2022Updated 4 years ago
- ☆12Aug 5, 2021Updated 4 years ago
- Nintendo 64 PI DMA tests☆11Aug 7, 2025Updated 7 months ago
- The first font editor for Zelda games on the Nintendo 64☆18Feb 27, 2022Updated 4 years ago
- Disassembly and ROM Info for Final Fantasy II (NES)☆20Dec 6, 2022Updated 3 years ago
- Disassembly of Golden Sun☆22Jun 5, 2025Updated 9 months ago
- A Real Time Clock core for FPGA's☆28Jan 17, 2024Updated 2 years ago
- tools for compiling sound and music data for n64 sdk homebrew games☆12Jan 2, 2024Updated 2 years ago
- ROM built with CMake☆11Jan 24, 2023Updated 3 years ago
- Open source Amstrad CPC6128 replica based on modern technologies and the A520EX modifications☆11Oct 5, 2025Updated 5 months ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Updated this week
- Sims 4 Example Script Modification☆23Sep 15, 2014Updated 11 years ago
- Kirby Squeak Squad Map Editor☆10Nov 28, 2015Updated 10 years ago
- ☆14Aug 12, 2019Updated 6 years ago
- Decompilation research of Banjo-Kazooie for the xbox 360☆17Updated this week
- OpenCL based volume renderer for scalar fields.☆10Oct 27, 2023Updated 2 years ago
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Aug 27, 2017Updated 8 years ago
- new compression codecs for OoT and MM☆12Jul 7, 2021Updated 4 years ago
- Makes ass2imd and imd2nsbmd easier to use. Also includes extra features.☆10Nov 23, 2019Updated 6 years ago
- Rebased parallel build.☆10Feb 6, 2020Updated 6 years ago
- A Haskell implementation of Andrew Kensler's business card raytracer.☆18Oct 12, 2021Updated 4 years ago
- Cross-platform C++11 header-only library for memory mapped file IO☆15Oct 9, 2025Updated 5 months ago
- A 4x4x4 Tic-Tac-Toe game suitable for porting to embedded hardware platforms☆11Sep 6, 2017Updated 8 years ago
- ☆11Jan 20, 2024Updated 2 years ago
- A Ghidra loader for Dreamcast, Naomi and Atomiswave memory dumps☆13Feb 10, 2024Updated 2 years ago
- A programming language where the action occurs between the lines of code☆11Jun 15, 2020Updated 5 years ago
- ☆10Sep 26, 2025Updated 5 months ago
- ReOpenPoké is a follow-up on Kawa's OpenPoké engine which itself was an attempt to rewrite Pokémon FR/LG's engine.☆11Aug 8, 2015Updated 10 years ago
- D3DQuake is id Software's Quake modified to use Direct3D 7.0.☆10Aug 23, 2014Updated 11 years ago