SuperSodaSea / voxel-challenge-alpha
☆17Updated 2 years ago
Related projects: ⓘ
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Updated last year
- A 2D fluid engine built on Taichi . Developing ...☆20Updated 4 years ago
- ☆13Updated 2 years ago
- A Fluid Simulator on GPU☆28Updated 3 years ago
- Code which write during learning Taichi and GAMES201☆29Updated 3 years ago
- A GPU Ray Tracer☆51Updated 3 years ago
- 太极图形演示☆11Updated 2 years ago
- 太极程序动画:光线追踪传送门☆30Updated last year
- A Taichi implementation of WCSPH☆14Updated 2 years ago
- Interactive surface flow toy implemented in Taichi☆66Updated last year
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- ☆18Updated last year
- ☆27Updated 11 years ago
- A physical eigen to simulate free surface water☆29Updated 4 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆21Updated 5 months ago
- ☆36Updated 4 years ago
- ☆11Updated last year
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆16Updated 2 years ago
- ☆22Updated this week
- ☆14Updated 4 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆71Updated last month
- Scenes for LuisaRender☆17Updated 9 months ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆11Updated 3 years ago
- ☆40Updated 2 years ago
- Shader Playground on LuisaCompute☆11Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆61Updated 2 years ago
- ☆11Updated last year
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆49Updated last year
- Taichi Frontend for Rust☆39Updated last year