PENGUINLIONG / rtaichiLinks
Taichi Frontend for Rust
☆49Updated 2 years ago
Alternatives and similar repositories for rtaichi
Users that are interested in rtaichi are comparing it to the libraries listed below
Sorting:
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Updated 2 years ago
- QuanTaichi evaluation suite☆161Updated last year
- A demo illustrating how to use Taichi as an AOT shader compiler☆73Updated 4 months ago
- ☆50Updated 2 years ago
- An attempt at safe imperative GPU programming.☆46Updated last week
- ⚡ A high-performance path tracer implemented in Rust based on "Ray Tracing in One Weekend" featuring static dispatch, multi-threaded rend…☆101Updated 5 years ago
- A library for advanced finite element computations in Rust☆129Updated last year
- Rust frontend to LuisaCompute and more!☆56Updated 7 months ago
- Fusing Taichi into PyTorch☆145Updated 2 years ago
- GPU scientific computing on every platform☆110Updated 2 months ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆195Updated 2 years ago
- WebGPU/wgpu Radix Key-Value Sort☆33Updated last year
- A native Rust library for advanced Linear Algebra routines☆24Updated 2 years ago
- TaichiCon: Taichi Conferences☆73Updated 3 years ago
- ☆236Updated 3 years ago
- Automatic differentiation in Rust with WGPU support☆23Updated 3 years ago
- HowTo: Compile CUDA with nvcc, and link to Rust☆50Updated 7 years ago
- the concurrent partitioner☆14Updated 2 months ago
- An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)☆15Updated 8 months ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- ☆48Updated 2 weeks ago
- A lens editor and simulator for fun.☆109Updated 2 years ago
- Experimentation using the xla compiler from rust☆95Updated 11 months ago
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆17Updated 3 years ago
- A topology optimization framework written in Taichi programming language.☆63Updated 3 years ago
- A reimplementation of the Flap parser in Rust (with our own modifications applied)!☆53Updated last year
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆184Updated last month
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆244Updated last month
- ☆14Updated last year
- for taichi voxel-challange event☆19Updated 3 years ago