PENGUINLIONG / rtaichi
Taichi Frontend for Rust
☆47Updated 2 years ago
Alternatives and similar repositories for rtaichi
Users that are interested in rtaichi are comparing it to the libraries listed below
Sorting:
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Updated 2 years ago
- GPU scientific computing on every platform☆101Updated last week
- Rust frontend to LuisaCompute and more!☆55Updated 4 months ago
- HowTo: Compile CUDA with nvcc, and link to Rust☆49Updated 6 years ago
- ☆49Updated 2 years ago
- An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)☆13Updated 5 months ago
- Automatic differentiation in Rust with WGPU support☆23Updated 3 years ago
- An attempt at safe imperative GPU programming.☆43Updated last month
- A demo illustrating how to use Taichi as an AOT shader compiler☆73Updated last month
- QuanTaichi evaluation suite☆157Updated last year
- A Sobol sequence generator for Rust☆12Updated last year
- Physically based rendering in Rust☆37Updated 11 months ago
- Fusing Taichi into PyTorch☆145Updated 2 years ago
- A native Rust library for advanced Linear Algebra routines☆24Updated 2 years ago
- A Rust Library for High-Performance Tensor Exchange with Python☆41Updated last week
- ⚡ A high-performance path tracer implemented in Rust based on "Ray Tracing in One Weekend" featuring static dispatch, multi-threaded rend…☆101Updated 4 years ago
- WebGPU/wgpu Radix Key-Value Sort☆33Updated 10 months ago
- Experimentation using the xla compiler from rust☆92Updated 9 months ago
- Enzyme integration into Rust. Experimental, do not use.☆101Updated 2 years ago
- TaichiCon: Taichi Conferences☆72Updated 3 years ago
- for taichi voxel-challange event☆19Updated 3 years ago
- Neat 3D math and graphics library☆32Updated 2 years ago
- Light weight SPIR-V reflection library☆113Updated 5 months ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 4 years ago
- A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine / framework.☆73Updated this week
- Rust bindings to the MLIR C API.☆65Updated last month
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Generalized (hyper-) dual numbers in rust☆68Updated last month
- A lens editor and simulator for fun.☆105Updated 2 years ago
- ☆58Updated 3 years ago