bsavery / ray-tracing-one-weekend-taichi
A fast python implementation of Ray Tracing in One Weekend using python and Taichi
☆194Updated last year
Alternatives and similar repositories for ray-tracing-one-weekend-taichi
Users that are interested in ray-tracing-one-weekend-taichi are comparing it to the libraries listed below
Sorting:
- A raytrace framework using taichi language☆82Updated 3 years ago
- A ray tracing render implemented using Taichi language.☆67Updated 2 years ago
- A soft renderer based on Taichi (work in progress)☆226Updated 3 years ago
- A lens editor and simulator for fun.☆105Updated 2 years ago
- A very simple PBR Path Tracing Renderer.☆125Updated 2 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆246Updated 2 years ago
- TaichiCon: Taichi Conferences☆72Updated 3 years ago
- ☆235Updated 2 years ago
- Python implementation of the ASFLIP advection method☆158Updated 5 months ago
- ☆79Updated 2 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 3 years ago
- ☆69Updated 4 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- Taichi Blender intergration for physics simulation and animation☆168Updated 4 years ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆219Updated 2 years ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- QuanTaichi evaluation suite☆157Updated last year
- UCSD CSE 272 renderer☆91Updated 4 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆127Updated 11 months ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆73Updated last month
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆92Updated 8 months ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆205Updated last week
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- zenus parallel computing library for zenus physics-based simulations☆85Updated 2 months ago
- ☆41Updated 6 months ago
- A Python GPU renderer for Blender using the Taichi package☆108Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- A differential theory of radiative transfer