Unity-Technologies / xxHashLinks
Extremely fast non-cryptographic hash algorithm
☆10Updated last year
Alternatives and similar repositories for xxHash
Users that are interested in xxHash are comparing it to the libraries listed below
Sorting:
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Workaround for jobified raycasts limitations☆20Updated 6 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- Sync Utilities For Mirror☆17Updated last month
- A package which adds the ability to add metadata to assets in Unity☆17Updated last year
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 3 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 6 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- The Unity tool designed to locate missing script components.☆23Updated last year
- Full 🌑🛸👾🚀 co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics☆31Updated 11 months ago
- ☆22Updated 3 months ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆35Updated last year
- ☆13Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Parallel reduction with unity compute shader☆13Updated 2 years ago
- ☆15Updated 4 years ago
- A voxel-based wind system for Unity with high quality and performance.☆23Updated last year
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Updated 4 years ago
- A C#/Unity tool for quickly and easily serializing to and deserializing from binary.☆23Updated 7 months ago
- ☆15Updated this week
- Planar reflections for Unity's Universal Render Pipeline.☆15Updated 11 months ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Updated 7 years ago
- Test project for Unity ECS Character Controller☆11Updated 2 years ago
- 🥛 I do not like FRAMEWORK, so here are static functions for making games.☆15Updated 5 months ago
- Customize the player loop from the settings window. One of the "j1Tech" series developed by jwellone Inc for Unity.☆12Updated 4 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- RootMotionExperiment☆12Updated 4 years ago