apoch / formula-engineLinks
A simple but powerful embeddable scripting library for games
☆29Updated 9 years ago
Alternatives and similar repositories for formula-engine
Users that are interested in formula-engine are comparing it to the libraries listed below
Sorting:
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- A C++11 function to normalize resource identificators☆24Updated 9 years ago
- Gaffer's Network compression challenge☆99Updated 10 years ago
- Nebula Trifid☆70Updated 2 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Core libraries and utilities☆37Updated 3 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- RPC Network Library for Multiplayer Games☆75Updated 10 years ago
- ☆42Updated 11 years ago
- ☆117Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- My happy playground of programmer fun.☆20Updated 5 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆34Updated 9 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Lightweight entity/component/system library (C++11)☆129Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- String ID library & debugging tools☆47Updated 2 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago