mainroach / crabbyLinks
A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.
☆108Updated 11 years ago
Alternatives and similar repositories for crabby
Users that are interested in crabby are comparing it to the libraries listed below
Sorting:
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Automatically exported from code.google.com/p/rg-etc1☆33Updated 9 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Advanced DXTc texture compression library☆143Updated 9 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A simple and fast OpenDDL Parser☆34Updated this week
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 8 years ago
- Reimplementation of "fr-059: momentum" particle system☆57Updated 11 years ago
- Realtime DXT compressor and optimizer☆19Updated 10 years ago
- Vino's Tool Box☆16Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Nebula Trifid☆71Updated last year
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Gaffer's Network compression challenge☆96Updated 10 years ago
- A VM running SPIR-V code☆59Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- ☆41Updated 10 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago