mainroach / crabbyLinks
A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.
☆109Updated 11 years ago
Alternatives and similar repositories for crabby
Users that are interested in crabby are comparing it to the libraries listed below
Sorting:
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- Automatically exported from code.google.com/p/rg-etc1☆34Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- Nebula Trifid☆72Updated 2 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago
- ☆45Updated 6 years ago
- Advanced DXTc texture compression library☆143Updated 9 years ago
- Cg open-source compiler☆33Updated 13 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆89Updated 10 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Realtime DXT compressor and optimizer☆20Updated 10 years ago
- A simple and fast OpenDDL Parser☆33Updated 3 months ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Data driven game engine.☆164Updated 5 years ago
- Cross Platform C/++ Game Engine☆48Updated 7 years ago
- Cross-platform entry point library☆65Updated 5 months ago
- lightweight entry point for games☆72Updated 7 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- C++ Game Engine☆34Updated 7 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago