mainroach / crabbyLinks
A texture compression algorithm for sprite sheets that allows decompression on the GPU during rendering.
☆106Updated 11 years ago
Alternatives and similar repositories for crabby
Users that are interested in crabby are comparing it to the libraries listed below
Sorting:
- Data driven game engine.☆161Updated 5 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- C++ Game Engine☆34Updated 7 years ago
- Gaffer's Network compression challenge☆95Updated 10 years ago
- OpenGL and Vulkan header and loader generator.☆206Updated 8 months ago
- Realtime DXT compressor and optimizer☆19Updated 10 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Simple render engine for OpenGL☆63Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆55Updated 9 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Nebula Trifid☆71Updated last year
- A game engine.☆27Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆163Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Automatically exported from code.google.com/p/rg-etc1☆33Updated 8 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- An abstract graphics API library☆122Updated 6 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago