andrewwillmott / distribute-lib
Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges.
☆16Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for distribute-lib
- Demoscene graphics engine.☆58Updated 4 years ago
- Tone Mapper☆69Updated last month
- ☆51Updated 7 months ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 3 years ago
- a collection of handle/id allocators☆20Updated 8 months ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Single-file binary FBX importer.☆54Updated 6 years ago
- Mini Spin-X Library☆36Updated this week
- Job system (requires C++11)☆49Updated 4 years ago
- Depth-of-field implemented with a summed area table☆47Updated 7 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Open Source Data Library for data serialization.☆42Updated 8 months ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Immediate Mode Debug Draw library☆32Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Easy to use custom allocators in a single-header, public domain C/C++ library☆49Updated 6 years ago