andraantariksa / wgpu-winit-android-exampleLinks
wgpu Hello Triangle on Android
☆36Updated 9 months ago
Alternatives and similar repositories for wgpu-winit-android-example
Users that are interested in wgpu-winit-android-example are comparing it to the libraries listed below
Sorting:
- Library for post-process antialiasing☆105Updated 2 months ago
- Color in Rust.☆86Updated last month
- Validate wgsl in rust projects☆86Updated last month
- High performance, low level 2D path rasterization library in pure Rust.☆114Updated last month
- Task Orchestration Framework☆57Updated last year
- Simple example on how to use egui with wgpu and winit.☆87Updated 2 years ago
- Trivially run wasm applications and examples in the browser☆86Updated last year
- A tweening library for Rust☆62Updated last month
- Backend code to use egui with wgpu.☆109Updated 2 months ago
- Automated GUI testing using accesskit☆66Updated last week
- ☆31Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated this week
- A rust `std::thread` replacement for wasm32 target☆154Updated 7 months ago
- An integration to parse and render Lottie with Vello.☆112Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆175Updated last week
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆49Updated last week
- A Rust promise for games and immediate mode GUIs☆137Updated last year
- ☆34Updated 2 years ago
- Platform code to use egui with winit.☆32Updated 2 months ago
- Asset manger for good assets only☆31Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- 3rd party crates to handle bevy UI☆25Updated 2 years ago
- ☆170Updated this week
- Use winit like the async runtime you've always wanted☆51Updated last year
- Rapidly iterate and build Bevy UI's with existing web-based technologies☆52Updated last year
- A 2D vector graphics library written in Rust☆40Updated 2 months ago
- Mod Bevy games with WASM☆123Updated 9 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 4 months ago
- 📜A simple 2D text renderer for wgpu📜☆108Updated 2 months ago
- ☆92Updated last month