Andy16823 / GFX-NextLinks
GFX-Next is the next version of the GFX Game Engine for .Net. Developed for the creation of 2D and 3D games.
☆34Updated last week
Alternatives and similar repositories for GFX-Next
Users that are interested in GFX-Next are comparing it to the libraries listed below
Sorting:
- Cross platform .NET bindings for SDL3☆37Updated 8 months ago
- This repository is a WIP cross-platform Game Engine developed in C#.☆70Updated 2 months ago
- Modern .NET based game engine☆53Updated 3 weeks ago
- Cross platform .NET graphics library☆22Updated last year
- C# Game Engine☆15Updated last year
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆77Updated 2 months ago
- Part of youtube tutorial series. Programming WebGPU FPS game with C#.☆14Updated 8 months ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- Multiplatform C# Game development framework☆45Updated 6 months ago
- Another game engine made by a Brazilian☆17Updated last year
- A fast, Cross-platform .NET 10 C# 14 Render Framework.☆132Updated last week
- A game engine.☆58Updated this week
- Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +100k LOC☆28Updated last year
- Audio playback and processing library powered by MiniAudio☆40Updated last month
- A fast, Cross-platform .NET 10 C# 14 game engine.☆131Updated last week
- Path tracing demos using Vulkan and Silk.Net☆38Updated last year
- .Net 10 (.Net 8+) webassembly starter project using raylib-cs nuget 7.0.2 and raylib 5.5☆38Updated last month
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆34Updated 3 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated 2 years ago
- A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET☆29Updated 2 months ago
- ☆29Updated 10 months ago
- Simple 2D & 3D Game Framework with C# and OpenGL☆66Updated 9 months ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- WebAssembly Core API☆20Updated last week
- Raytracer using Vulkan Compute Shaders and Avalonia UI☆32Updated 2 years ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆51Updated last year
- C# port of stb_truetype.h☆51Updated 2 years ago
- C# port of Vulkan Game Engine Tutorial☆69Updated 2 years ago
- The official repo of the HexaEngine game engine☆155Updated this week
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Updated last year